Jordan Greywolf's Art Gallery - Ironclaw
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Spirits
 


This is an assortment of illustrations, inspired by the Ironclaw Role-Playing Game. In the first printing of the game, there was a section describing elementals in the Ironclaw setting, but there were no illustrations. I have often used the concept of "elements" as a sort of underlying symmetry for some of my adventure games, and while pondering an adventure to write up for Ironclaw, I came up with some ideas of what these elementals might look like -- and certain other "spirit beings" in the Ironclaw universe as well. If you'd like some templates for paper stand-up versions of the Elemental art on this page, check out the "Expresscoach" resources page at http://www.expresscoach.de/resources/miniatures.html.


Thumbnail: Shade #2 (Color) Shade #2 (Color)
A ghostly vixen Shade keeping vigil with a candle that never burns low, and gives off no warmth. (17 Mar 2002)

Thumbnail: Paragon (Color) Paragon (Color)
A rare and powerful "meta-elemental," the Paragon, which combines the powers of all four of the primary elements. Because of its hybrid nature, I attempted to hint at this by incorporating features that hint at those of the various elementals I've drawn before, and to use a "rainbow" color scheme (though also heavily pushing toward white and black) to emphasize its encompassing nature. (Plus, well, I just think winged unicorns are neat, so I made it look a little like a winged unicorn! ;) ) (17 Mar 2002)

Thumbnail: Shade #2 Shade #2
Another entry in the "elementals" series, this is a concept of a "shade" in the Ironclaw universe. I realize that I haven't put up "#1" yet, and this isn't in color, but I'll try to make up for that later. ;) Incidentally, while Shade #1 is meant to be more of an originally magical entity, this one is supposed to represent a "ghost." Ink on sketchpad. (10 Jan 2001)

Thumbnail: Spirit Spirit
Another entry in the "elementals" series, this is a concept of a "spirit" (presumably benevolent) in the Ironclaw universe. Ink & brush on bristol, colored in Macromedia XRes. (17 Dec 2000)

Thumbnail: Sylph - Air Elemental Sylph - Air Elemental
A "Sylph", or Air Elemental. Fourth in a series of concept pictures of elementals, inspired by the Ironclaw RPG. I chose blue with bits of purple as the color scheme for this figure, to contrast with the orange and yellow of the Gnome (Earth Elemental). I chose to make the elemental look bird-like - Originally, I was going to give the creature wings, but I thought that would make it too much of a "bird-morph", and contrast it too greatly from the others as a whole, as they don't have any wings. Ink brush on bristol, colored in Macromedia XRes. (9 Nov 2000)

Thumbnail: Gnome - Earth Elemental Gnome - Earth Elemental
A "Gnome", or Earth Elemental. Third in a series of concept pictures of elementals, inspired by the Ironclaw RPG. I opted to make the elemental look vaguely dinosaurish, as thanks to fossils and such, I tend to associate dinosaurs with the earth. The color scheme is meant to be primarily orange (though it darkens to brown) with highlights of yellow, to contrast with the scheme of the Air Elemental. Ink brush on bristol, colored in Macromedia XRes. (9 Nov 2000)

Thumbnail: Salamander - Fire Elemental Salamander - Fire Elemental
A "Salamander", or Fire Elemental. Second in a series of concept pictures of elementals, inspired by the Ironclaw RPG. Here, I'm trying to make the Fire Elemental look somewhat draconic/reptilian, though lacking wings, and I'm using a red-orange scheme, meant to be opposing to the green-blue scheme used for the Undine (Water Elemental) picture. Ink brush on bristol, colored in Macromedia XRes. (7 Nov 2000)

Thumbnail: Undine - Water Elemental Undine - Water Elemental
An "Undine", or Water Elemental. First in a series of concept pictures of elementals, inspired by the Ironclaw RPG. I figured that the elementals, true to the setting, should be "anthropomorphic" in some way, but I thought it might not be appropriate to have them resemble any given sapient species. Therefore, I'm making the elementals resemble reptiles, amphibians and/or avians - which presently don't seem to be represented amongst the sapient races, but exist as non-sapient creatures in the Ironclaw world. In this case, I tried to make the Undine look something like a "sea serpent". Ink brush on bristol, colored in Macromedia XRes. (7 Nov 2000)

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Ironclaw is copyright 1999-2002 Sanguine Productions, Limited. Used with permission; all rights reserved. Images on this page are copyright by T. Jordan "Greywolf" Peacock and by the respective owners of any characters depicted.