As Marshals and other types of GMs are prone to do, I've come up with a few house rules during my role-playing campaigns. This time, it's a Deadlands campaign. Here is my attempt to put down some of these house rules in print, in the off chance that someone else reading this page might find any merit in them.
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Strength Shortcut | Estimates of average values for common Trait die combinations, and a means of slightly streamlining NPC close combat damage. |
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Master Gear List | A price listing of items from the basic rulesbook and Wasted West supplement, modified and expanded for my campaign. |
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Born a Mutant | An alternate set of mutations for use when first creating a character, not beholden to the "Death", "Pestilence", "Famine", "War" scheme. |
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Archetype Traits | An alternative, non-random method of determining starting Traits. |