POISON WIND
Component: Vial of Swamp Gas
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Thick greenish gas seeps up from the earth, whipped by a ghostly, moaning wind, forming
a deadly, poisonous cloud.
Place the fireball template anywhere within 24 spaces of the caster, along his line
of sight. Any model, friend or foe, at least partially underneath the template must
roll under his Intelligence to hold his breath in time, or suffer 6 damage dice of
injury. This damage is against starting Toughness, ignoring armor bonuses, and has no
effect against creatures that don't need to breathe (such as Undead and Warp Monsters).
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WITHER
Component: Vial of Poison
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The Skaven stretches out a paw overflowing with greenish light. The touch of the
light causes the victim to shrivel and wither away into a twisted doll-sized corpse.
6 damage dice of injury may be inflicted against a single model in base contact
(adjacent or diagonal) with the caster, or else these dice may be distributed amongst
multiple models in base contact as desired. (e.g., four against one model, two against
another) This distribution must be determined before rolling for damage.
Unless the target has magical armor, this damage is rolled against starting Toughness.
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PUTREFY
Component: Mouldered Bone
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The victim of this spell sees a horrible vision of the bodies of the slain (friend or
foe) start to swell and split open, spilling out maggots and foulness, eyes and
tongues distending, and a horrible stench ... it's all just too horrible, even for
battle-hardened warriors or muck-crawling monsters. All enemies in the same dungeon
section or passage must make Bravery tests immediately. Those who fail must flee the
battle, ignoring all Death Zones. Even those who pass are at -1 WS when
attacking, until the next Exploration Turn.
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VERMINTIDE
Component: Mouldered Bone
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The caster summons a heaving, squeaking horde of rodents and vermin. The entire
dungeon section or passage is treated as a Rat hazard: the rats attack all
non-Skaven at the start of each GM phase, causing a Wound against a non-Skaven on
each roll of 1-4 on 1d12. (Does not affect Invincible or Flying models.) There are
60 rats. Each Hero may, instead of performing a normal attack or action, attack the
rats, killing 1d12 of them. Rat poison may be used to destroy the swarm. The swarm
disappears if dispelled, or if the caster is slain.
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