STORMCALL
Component: Steel Rod
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Every enemy model within 3 spaces of the Wizard takes 2 dice of damage from buffeting winds and flaring lightning. No line of sight is required. |
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THE DANCE OF DESPAIR
Component: Thunderbird Feather
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Any one model within 24 spaces and line of sight twitches and tumbles erratically. Each turn, the model moves in a direction indicated by the Wizard, ignoring all death zones. Neither caster nor victim may take other actions while the Wizard maintains this spell.
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RADIANCE OF PTOLOS
Component: Wyvern's Claw
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A single model within 36 spaces of the Wizard begins to glow, becoming so bright that it is impossible to look at; no one may shoot at the model. This spell ends if the model enters hand-to-hand combat. |
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THE PIT OF TARNUS
Component: Obsidian Shard
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A dark pit opens within 24 spaces of the caster in line of sight, represented with the pool template. All models under the template must roll under their
Speed or be entombed forever. Alternately, the pit may be left open, a portal to the next level. On a roll of 4 or less, there is only solid rock below the pit.
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TRAITOR OF TARN
Component: Steel Rod and Iron Circlet
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If the Wizard passes an Intelligence test, he may choose a victim in line of sight within 24 spaces. If the victim fails an Intelligence test, it is treated as a
Henchman of the Wizard for the remainder of the expedition.
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THE GREY WINGS
Component: Thunderbird Feather
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A single friendly model within 36 spaces of the Wizard disappears, reappearing at any point within the Wizard's line of sight not occupied by another model. |
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THE SWORD OF JUDGEMENT
Component: Wyvern's Claw
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The Wizard draws upon his proverbial wisdom to aid in an important decision. The direct result of an action with random results may be determined ahead of time. The Wizard may choose to avoid that action and its consequences, or proceed with the predetermined results. |
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DISPEL ENCHANTMENT
Component: Obsidian Shard
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The caster may attempt to negate the effects of a continuing spell.
The caster and defending Wizard each roll 1d12 and add to their Intelligence.
(If there is no defending Wizard present, merely roll 1d12.) If the caster's total is higher, the spell is negated.
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