BURNISHED GAUNTLET
Component: Gold Ring
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A burnished golden gauntlet materializes out of thin air and flies off to automatically strike a single target up to 12 spaces away, inflicting 8 damage dice of injury. Interposing models may be ignored for purposes of determining line of sight. |
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DETECT
Component: Crucible
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The Wizard may discern the presence of magical items in the same dungeon section held by friend or foe. He may learn the form (amulet, magical weapon, etc.) but not its precise function or bonus.
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ALCHEMY
Component: Electrum Ingot and Adamantium
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Upon a successful Intelligence roll, a single weapon is made magical (able to harm Invulnerable creatures) but gains no other bonuses. A sword so enchanted may be used by a Wizard. A failed roll means that the Wizard takes 4 damage dice of injury. If this is cast outside the dungeon, Fate Poitns may not be used, and this injury will still remain at the start of the next expedition. |
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THE CRUCIBLE
Component: Crucible
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The Wizard takes on a golden glow and seems to melt away to nothing, reappearing in any unoccupied square in any explored section of the dungeon.
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TRANSMUTATION
Component: Drop of Elixir
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A single non-living, non-magical object (a door, a section of wall up to 5 spaces long, a chest, an idol, an enemy's weapon, etc.) fades and crumbles into a bright expanse of glittering dust. It will return to existence at the next exploration turn or (if cast during exploration) in 6 turns. |
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GOLDEN RUNES
Component: Electrum Ingot
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One non-magical weapon held by the Wizard or an adjacent model is imbued with magical properties until the end of the next combat. Fumble rolls may be ignored for this duration, and the weapon may harm creatures normally immune to mundane weaponry. |
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ELIXIR OF LIFE
Component: Elixir and Adamantium
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Upon a successful Intelligence roll, the Wizard or any one model in his death zone is restored to full Wounds. He may not have any enemy models in his death zone. A failed roll indicates no effect. If used on a dead model, this must be applied as the Wizard's first action after combat, after moving into position by the recipient. |
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GLEAMING ARROW
Component: Gold Ring
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A gleaming arrow launches from the Wizard's forehead. This is a ranged attack with range of 12 and 10 damage dice.
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