Chaos Characteristics
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Chaos Characteristics

 
When you create a Hero in Advanced HeroQuest, the first step is to determine what race your character will be. This process is described on page 43 of the basic rulesbook. Normally, this would consist of Human, Elf or Dwarf. However, the house rules and additional race options listed on this site significantly expand and modify your options. In fact, here are listed a number of races that are generally associated with the forces of Chaos. For convenience, these rules are summarized below, for these "Chaotic" races.

It may well be that your GM decides to run a "MonsterQuest", where the so-called "Heroes" are actually a group of monsters charged with defending a dungeon from invasion by adventurers, or joined together on some mission for the cause of Chaos (or personal gain, whichever comes first). Or, it could be that your GM has allowed you to play an unusual race, "just to be different", and that there is some good (or flimsy) excuse for such a character to be a member of the party. In either case, such a character is still referred to as a "Hero", for simplicity's sake, even if the term "Anti-Hero" might be more appropriate.

Once you know the Hero's race, you can roll his characteristics. These are the figures that determine how good or bad a fighter he is, what chance he has of casting certain spells or using certain skills, and so forth.

To create these characteristics, the table below indicates that you should roll a die and add a number to the resultant score. For example a "D6 + 4" means that you should roll a six-sided die and add 4 to the result, which will give you a random number from 5 to 10.

You can either use the appropriate dice (e.g., a six-sided die for D6, an eight-sided die for D8), or else the twelve-sided die included with the game can suffice for these numbers. Simply roll the die, and discard any values higher than the maximum. For example, to simulate a D8, you can roll the twelve-sided die and reroll scores of 9 to 12.

Another method is to take a die and to divide whatever value you roll by the appropriate factor, rounding all fractions up to the next whole value. For example, to simulate a D3, you could roll a twelve-sided die and divide the result by 4, or roll an ordinary six-sided die and divide the result by 2. (On a twelve-sided die, 1-4 would give you 1, 5-8 would give you 2, 9-12 would give you 3.)

For each characteristic, roll the die shown in the column for the Hero's race.

ANTI-HERO CREATION TABLE
Characteristic Skaven Dark Elf Beastman Minotaur Ogre Centaur
Weapon Skill
Bow Skill
Strength
Toughness
Speed
Bravery
Intelligence
Wounds
Fate Points
D6+4
D6+4
D4+3
D4+2
D4+8
D8+0
D8+2
D4+0
2
D6+5
D6+4
D4+3
D4+4
D6+3
D8+3
D8+2
D4+1
2
D6+4
D6+2
D4+3
D4+4
D6+4
D8+4
D8+2
D4+2
2
D6+4
D4+1
D4+5
D4+5
D6+4
D6+5
D6+0
D4+6
0
D6+4
D4+2
D4+5
D4+4
D6+4
D6+5
D6+1
D4+6
0
D6+3
D6+4
D4+5
D4+3
D4+7
D8+3
D4+2
D4+2
2

Please note that the Minotaur and the Ogre start the game with zero Fate Points. They, after all, can take considerable damage that would kill a normal human Hero twice over, and perhaps even more; fate has already blessed them plentifully.

SKAVEN
Skaven are included here as a race choice (or perhaps it is more accurately stated as a species choice) as a house rule, and thus ultimately an optional one, subject to approval by the GM. More details on rules applying to Skaven party members can be found here.

DARK ELVES
Dark Elves are an offshoot of Elves, and are capable of being normal Wizards, choosing from any of the Color Colleges. More details on rules applying to Dark Elves can be found here.

BEASTMEN
Beastmen are Chaos-spawned fusions of man and beast, hailing from the northern wastes. More details on rules applying to Beastmen can be found here.

MINOTAURS
Minotaurs are especially large and brutish beastmen. More details on rules applying to Minotaurs can be found here.

OGRES
Ogres are large and misshapen offshoots of humanity, often serving as mercenaries in the conflicts between the Empire and Chaos. More details on rules applying to Ogres can be found here.

CENTAURS
Centaurs are half man, half beast, "related" to Beastmen in that respect. More details on rules applying to Centaurs can be found here.

WARRIORS
Unless you choose a special profession for your Hero, by default he or she is a Warrior. This is the most basic profession, with no restrictions on armor or armament, and no special rules. All races may be Warriors.

WIZARDS
Many races are capable of being Wizards of some sort, though the abilities and restrictions applied to them vary greatly depending upon the race of the Hero. Of the races listed here, only Dark Elves may be traditional Wizards. Beastman "Wizards" are called Shamans.

OTHER PROFESSIONS
In the official Advanced HeroQuest rules, only the professions of "Wizard" and "Warrior" are available to Heroes, with some minor variation in types of Wizards dependent upon which spell list they work from. However, these house rules introduce a number of other professions available to Heroes, with availability varying dependent upon the Hero's race.


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