House Rules - Deadlands Back to Deadlands: Hell on Earth
House Rules

As Marshals and other types of GMs are prone to do, I've come up with a few house rules during my role-playing campaigns. This time, it's a Deadlands campaign. Here is my attempt to put down some of these house rules in print, in the off chance that someone else reading this page might find any merit in them.

Strength Strength Shortcut Estimates of average values for common Trait die combinations, and a means of slightly streamlining NPC close combat damage.

Flag Brave New World Conversion Incomplete conversion rules to translate Brave New World characters over to Deadlands, or to use BNW power packages as new "Arcane Backgrounds" for Deadlands: Hell on Earth campaigns.

Gear Master Gear List A price listing of items from the basic rulesbook and Wasted West supplement, modified and expanded for my campaign.

Mutations Born a Mutant An alternate set of mutations for use when first creating a character, not beholden to the "Death", "Pestilence", "Famine", "War" scheme.

Archetype Traits Archetype Traits An alternative, non-random method of determining starting Traits.

Dead Lands Logo

Dead Lands, Dead Lands: Hell on Earth, The Weird West, The Wasted West and Brave New World, and characters and features thereof are trademarks of Pinnacle Games, and their use here does not constitute a challenge of trademark status. This site is by no means official, and should not be considered representative of the quality of the products of Pinnacle Games. With the exception of the "Dead Lands" logo, and except where otherwise noted, all artwork and all articles on this page are (c) by T. Jordan "Greywolf" Peacock, and may not be reproduced without permission.