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![]() A great many sapient species can be found in the world of Ironclaw, more than are specifically detailed in the main rulebook and the published supplements. Here, then, are statistics written up as house rules to cover some of the species less commonly found in the lands of Calabria.
Cost: 7 points
SPRINTER (2 points) You are capable of sprinting. At the cost of 1 Fatigue point, you can move DOUBLE your normal Dash, for one Instance. Note that a Run consists of THREE Dashes; you'd have to suffer THREE Fatigue points to sustain the doubling for all three rounds. There is no bonus to Stride. While sprinting, you may not turn sharply -- only 45 degrees. The Game Host is the final arbiter of how much you can or cannot turn. In game terms, during a Chase test, if you spend three Fatigue points, then treat all degrees of success in your favor by one step greater. Overwhelming Failure becomes a Failure, Failure becomes a Tie, Tie becomes a Success, and Successes become Overwhelming Successes. If both parties sprint, however, then the benefits cancel out on both sides.
Cost: 0 points
* "Echolocation" for Dolphins only works underwater, and does not require (as per the usual Echolocation Gift) "Keen Ears" as a prerequisite.
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