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The following are house rules to account for the possibility of the acquisition of skills beyond mere raising of attributes between adventures. |
SPECIAL SKILLS In between adventures, a Hero may choose to undergo training in a new skill that may help him overcome some of his shortcomings, or broaden his options during an adventure. Unless stated otherwise, the acquisition of a new skill costs 200 Gold Crowns, or else the Hero can permanently sacrifice 1 Fate Point for the skill. Please note that some Heroes may already possess these skills, due to their profession or racial background, and thus would not benefit from further training. A Hero may only train in one skill between each adventure -- not between expeditions to the same dungeon. This training may not take place while the Hero is also training to learn new spells or to raise an attribute; he will have enough to keep him busy already. A starting Hero may choose to begin his adventuring career with skills from this list, but it comes at a cost. He must reduce one of his starting attributes (Weapon Skill, Bow Skill, Strength, Toughness, Intelligence, Speed, Wounds or starting Fate Points) by one, to reflect his change in focus, for each additional skill selected. No single attribute can be lowered by more than one point for this purpose.
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