Greywolf's Dungeons & Dragons Lair
Other Games

Greywolf's Dungeons & Dragons Lair

My introduction to Dungeons & Dragons 3rd Edition was with a campaign run by "Mach" in Orlando, wherein I revived an old (and far from serious) bard character, Victor Reynard. Below, I chronicle the adventures and misadventures of the party of heroes, through Reynard's point of view, up until the sudden anticlimactic end to the campaign.

After that point, I ran a campaign from late 2003 to mid-2004, using D&D 3.0 (with a few rules and changes adopted from the 3.5 books), and reviving many of the characters from the first campaign. For a special twist, our heroes went through my interpretation upon the Nine Hells in the D&D cosmology, merged with imagery taken from Dante Alighieri's "Divine Comedy" - or, more specifically, the Inferno.

For now, this page is a loose collection for journal entries, character portraits, backstories and house rules. As I find the time, I may put in more material from my "Inferno" campaign, and perhaps even a few photos of the scenery.

Reynard's Adventure Journal

The Calendar of Pelor
Heroes of Sturmsbane

House Rules

I've also created a few custom floor tiles meant for use with miniatures, either for D&D, Warcraft RPG, or for other fantasy games. Feel free to download and print for personal use. For versions of these (and other tiles) in the more portable PDF format, check out my Map Tiles page. There are also a few useful resources on my Fonts page, such as "treasure item" clip art.
10x10 Dungeon Room with Pie Inspired by "The Orc and Pie Adventure", here is the 10'x10' dungeon room (and pie), presented as a 2x2 square room. Feel free to print it off. Orc not included. (Made with Hirst Arts blocks and a bit of photosampling of greenery from my back yard.)
Dungeon Cell Corridor A dungeon cell block (8x9) - use it as-is, or cut it up to have a corridor with several doorways along its length.
8x10 Forest Path A shady forest path (8x10) - a fine site for an ambush.
WITH grid lines
WITHOUT grid lines
8x10 Forest A relatively open forest area (8x10), useful for flanking the "shady forest path" and expanding the wooded area. Individual tree trunks aren't represented here; it's recommended that if you want to represent hindrance caused by trees and underbrush, just apply penalties to movement, and cover bonuses to AC while in the woods.
WITH grid lines
WITHOUT grid lines
8x10 Forest Pond A rippling pond in the middle of a shady forest clearing (8x10).
WITH grid lines
WITHOUT grid lines
8x10 Forest River A small river cutting through a shady forest (8x10).
WITH grid lines
WITHOUT grid lines
8x10 Forest Bridge A rickey, sun-bleached bridge across a river, in a shady forest (8x10).
WITH grid lines
WITHOUT grid lines
7x9 Slime Pool Room A 7x9 dungeon chamber with a large pool of slime (or perhaps just very murky water).
7x9 Tavern Hall A 7x9 large room with tables, fireplace, and wooden floor, perhaps for a tavern or meeting hall. (It's a bit scarce on the details, but that's partially to increase the genericity - and, I hope, flexibility - of the piece.)
Dungeon Cells and Pits An assortment of 2x2 square dungeon cells and pits, meant to be cut apart and used separately. (Two of the cells are identical to the pits - perhaps indicating the revelation of a secret door.)
Advanced Dungeons & Dragons
Dungeons & Dragons and the D20 System are trademarks of Wizards of the Coast, and their use here does not constitute a challenge to trademark status. This is not an official site, and the contents of this site should not be considered indicative of the quality of Wizards of the Coast products. With the exception of the "Dungeons & Dragons" logo, and except where otherwise noted, all material on this page is (c) by T. Jordan "Greywolf" Peacock, and may not be reproduced without permission, except for personal use.