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House Rules

COOKING

The following are some house rules for feats that allow something approaching the "cooking" ability from the online WoW MMORPG - namely, the ability to make foods that grant healing and useful "buffs" to the heroes ... but which require the acquisition of special ingredients, and the learning of new recipes.


Gnoll Cook Azeroth is full of marvelous creatures both wondrous and terrifying. Many of them are also rather tasty, if properly prepared. Anyone with even the most basic of survival skills can stick a beast on a spit and roast it over a fire to stave off hunger. Still, there are a select few whose skill in the culinary arts is so remarkable that it approaches a sort of magic; those who partake of their meals experience renewed vigor and enthusiasm, ready to take on new challenges.


MISCELLANEOUS COOKING EQUIPMENT

ItemCostWeight
Cooking Set 50 gp 5 lb
Cooking Set, Masterwork 100 gp 10 lb
Cookbook 15 gp 3 lb
Recipe Scroll, Journeyman 50 gp -
Recipe Scroll, Expert 100 gp -
Recipe Scroll, Artisan 150 gp -
Recipe Scroll, Master 200 gp -
Spices, Mild 1 gp 0.5 lb
Spices, Hot 5 gp 0.5 lb
Spices, Soothing 10 gp 0.5 lb

Cooking Set: This is a compact set of pots, pans, utensils, a cutting board, collapsible tripod, spit, and other necessities for preparing and cooking food "in the field". Without this basic kit, and without access to a proper kitchen or mess wagon, attempts to use craft (cooking) to create extraordinary meals are at a -4 circumstance bonus.

Cooking Set, Masterwork: As a basic cooking set, but with a great many more specialized cooking tools, granting a +2 circumstance bonus to craft (cooking) checks. (It is also of use to "ordinary" cooks, granting a +2 circumstance bonus to survival checks for the purpose of cooking.)

Cookbook: This is a thick book, typically leatherbound, with 200 pages for the collection of recipes that the cook learns. Each recipe takes one page of the book. The book is blank when purchased.

Recipe Scroll: Cooks are notoriously jealous of their prized recipes. In civilized places, it may be possible to buy access to a special recipe, and the price varies with the level of difficulty of the recipe. It takes 30 minutes to copy a recipe from a recipe scroll into a cookbook. Doing so does not destroy the scroll. (Multiple cooks could take turns learning the same recipe.) However, it is rare to actually find an easy market for these recipes - such specialized cooks are few and far between. Also, certain recipes may only be available in certain regions. (For instance, a trip to night elf lands is generally required to learn the finer points of making Kaldorei Spider Kabobs.)

Spices: Each packet includes smaller pouches with a variety of spices, enough for 20 meals. These spices are required for certain recipes.


EXTRAORDINARY COOKING
The creation of extraordinary meals that do more than merely stave off starvation requires the use of the craft (cooking) skill. (Normally, the survival skill is used for basic cooking, but this culinary art requires greater specialization.) If the cook has at least 5 ranks in survival, she gains a +2 synergy bonus on craft (cooking) checks. Profession (cook) grants another +2 synergy bonus to craft (cooking) checks, as that represents a more formal training in the art.

Craft (cooking) is treated as a class skill for all classes. It may be used in lieu of the survival skill for cooking ordinary meals.

Each potential meal that a cook may create requires different recipes. These recipes are loosely grouped into four levels of complexity or difficulty to create; in ascending order, they are Journeyman, Expert, Artisan and Master products. There is a corresponding cooking feat for each level of difficulty, which is a prerequisite to the creation of any product of that level. Also, to prepare any given recipe, the cook must have access to that recipe. This usually involves finding another cook willing to train him, or purchasing the recipe in written form on a scroll. On rarer occasion, a cook might actually get access to a cookbook, and spend time copying over the recipes to his own cookbook.


PREPARING SPECIAL RECIPES
Recipes require a variety of mundane ingredients, depending upon their form: herbs, flour, vegetables and so on. In fact, the cook may experiment with different details, depending upon what's at hand, and the demands of the palette of his "audience". However, each special recipe has some essential ingredients that are invariably from exotic beasts. There is a somewhat mystical process involved in this, and it's important that the creature these "ingredients" come from meets the minimum required number of Hit Dice (not including Class Levels, if applicable!) listed in the Recipe. As a rule of thumb, one creature is sufficient to provide one "unit" of the recipe - and the recipe will be enough to feed eight Medium-sized creatures. So, if the recipe calls for "Gooey Spider Legs" with a minimum of 2 HD, then one giant spider of 2 hit dice or higher should be sufficient to provide all the gooey spider legs required by the recipe.

Other special ingredients don't come from exotic beasts, but instead have a price listed. This is the standard value of the item, purchased fresh. It is possible that the character may come across items of comparable value, or that substitutions can be made, but the GM is the final arbiter of this.

Unless stated otherwise, all ingredients that come from exotic creatures must be fresh; the creature must have been slaughtered within the last 24 hours. (In the case of ingredients that don't require slaughter of the creature - such as eggs - then the requirements may be less stringent, just as long as it's still "fresh".) Some spells and conditions may allow for an extension of this period, such as the use of spells to keep meat fresh. Also, certain means of demise (such as total disintegration, or the application of a flesh to stone spell) may render the meat useless for cooking.

The usual crafting rules do not apply to cooking times. Rather, it takes approximately one hour to produce a meal (using one set of ingredients listed in the recipe) to feed 8 people. The DC required to cook the meal properly is listed with the recipe. Taking 10 is permissable in most circumstances; taking 20 is technically possible, but it is unlikely to be practical to spend 20 hours of preparation time for every meal.

The GM may assign bonuses or penalties to the roll, based on the environment. A cooking fire and basic utensils and containers are required at minimum. Cooking at a campire with improvised or incomplete implements may assess a -2 or -4 circumstance penalty to the roll. Cooking in a well-stocked kitchen with gnomish accessories could grant a +2 or even a +4 circumstance bonus to the roll.

The number of servings may be doubled (to feed 16 people) by using double the ingredents, but adding +4 to the DC. Beyond that, the cook should just use the more straightforward method of taking more time to feed more people - or else more cooks will be needed to feed a hungry throng.

The skill roll is made at the end of the hour of preparation. Failure means that no special effect is gained from eating (though it is likely to still be edible).


EATING
Meals created with special recipes represent enough food to satisfy the daily ration requirements of 8 Medium creatures, 16 Tiny creatures, 4 Large creatures, 2 Huge creatures (and so on).

If the food is eaten fresh - unless specified otherwise, within 2 hours of its completion - and if at least 15 minutes is spent eating the food, benefits are gained, as listed with each recipe. (Although it would be possible to wolf down a meal in a few minutes to stave off hunger, there are additional benefits to be gained if more time is taken to properly enjoy it.)

Additional benefits of eating a special meal can be gained no more than once every six hours. (If a creature eats special meals more often than that, he's merely being a glutton, and gains no special healing or other benefits.)

Typically, these benefits come in the form of healing, but sometimes there is an ability bonus for a limited duration - most commonly a morale bonus to Stamina and Spirit for four hours. This benefit is gained only at the conclusion of the time spent (15 minutes) enjoying the meal; there is no partial benefit gained from eating only some of the food, or spending a portion of the time eating it.

While these foods often provide restoration of lost hit points, this does not mean that such foods magically close up wounds or the like; rather, given the at-times vague definition of "hit points", think of it as a health and morale bonus that gives heroes the drive to carry on, despite what cuts and bruises they may have accumulated along the way. (For game-mechanics purposes, however, it's still healing.)


MANA RESTORATION
Some recipes restore mana points - or, in other words, they allow those who consume them to recover a certain level allocation of spell slots. To benefit from this effect, the eater must have expended spell slots that day.

The character recovers spell slots as if she hadn't cast them, allocated as she chooses. Please note that, a character cannot regain more than half of her total daily level allotment of spell slots through the use of meals or mana draughts (p. 29, MM&M). A 0-level spell counts as one-half a spell level (or one half a mana point) for the purpose of these calculations.


RECIPES
The following are recipes to be found around Azeroth. Some recipes may not be warmly welcomed in certain cultures and areas. (For instance, there are rumors of a notorious ogre cookbook circulating around, titled, "How to Serve Man".)

"Location" indicates places where the recipe can be commonly learned. ("Common" recipes can be picked up just about anywhere.) Any ingredients that list a price can be purchased in most civilized areas unless specified otherwise. "Craft (cooking) ranks" indicate the minimum ranks required in craft (cooking) in order to use this recipe.

Any Hit Die (HD) requirements listed are the minimum; for example, if a recipe calls for the egg of a 1 Hit Die creature, then any egg-laying creature with 1 Hit Die or more (not counting class levels, if applicable) can be used for the recipe.


JOURNEYMAN RECIPES

Recipe Craft DC
Crispy Bat Wing 14
Dig Rat Stew 14
Herb Baked Egg 14
Kaldorei Spider Kabobs 14
Lynx Steak 14
Crunchy Serpent 15
Spiced Wolf Meat 16
Beer Basted Boar Ribs 17
Bog Salad 17
Sludge Soup 17
Strider Stew 17
Smoked Bear Meat 17

Beer Basted Boar Ribs: Heals 2d6 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Khaz Modan and other dwarf territories. Craft (cooking) 4 ranks. Ingredients: Ribs of 3 HD boar, Rhapsody Malt (1 sp).

Bog Salad: Heals 2d6 hp.
Availability: Any swamplands. Craft (cooking) 3 ranks. Ingredients: Plant material from a bog beast or other plant creature of 3 HD or more.

Crispy Bat Wing: Heals 1d4 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Horde territories. Craft (cooking) 1 rank. Ingredients: Meaty wings of 1 HD bat (or, more likely, a dire bat), mild spices.

Crunchy Serpent: Heals 1d6 hp and grants a +1 morale bonus to Spirit and Intellect for 4 hours.
Availability: Common. Craft (cooking) 2 ranks. Ingredients: Meat of 2 HD snake or windserpent.

Dig Rat Stew: Heals 1d2 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Barrens. Craft (cooking) 1 rank. Ingredients: Meat of 1 HD dire rat.

Herb Baked Egg: Heals 1d4 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Common. Craft (cooking) 1 rank. Ingredients: Egg of 1 HD creature, mild spices.

Kaldorei Spider Kabobs: Heals 1d4 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Teldrassil and other night elf territories. Craft (cooking) 1 rank. Ingredients: Legs of a 1 HD monstrous spider or other monstrous vermin.

Lynx Steak: Heals 1d4 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Quel'Thalas, Theramore, and other territories where High Elves or Blood Elves are prominent. Craft (cooking) 1 rank. Ingredients: Meat of a 1 HD wild cat.

Sludge Soup: Grants +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Common. Craft (cooking) 3 ranks. Ingredients: Ichor of a 3 HD ooze.

Smoked Bear Meat: Heals 2d6 hp.
Availability: Eastern Kingdoms. Craft (cooking) 3 ranks. Ingredients: Meat from a 3 HD bear.

Spiced Wolf Meat: Heals 1d8 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Common. Craft (cooking) 2 ranks. Ingredients: Stringy wolf meat of 2 HD wolf or other canine, mild spices.

Strider Stew: Heals 2d6 hp and grants a +1 morale bonus to Stamina and Spirit for 4 hours.
Availability: Kalimdor (Horde and Night Elves). Craft (cooking) 3 ranks. Ingredients: Meat from a 3 HD tallstrider, 1 lb of shiny apples (5 cp).


EXPERT RECIPES

Recipe Craft DC
Blood Sausage 19
Boiled Clams 19
Coyote Steak 19
Crab Cake 19
Crocolisk Steak 19
Westfall Stew 19
Blackened Basilisk 20
Cooked Crab Claw 20
Goretusk Liver Pie 21

Blackened Basilisk: Heals 3d6 hp. Spellcasters gain a +1 morale bonus to effective caster level for purpose of spell effects, and a +1 morale bonus to rolls to overcome spell resistance, for 4 hours. Keeps well for travel. May be eaten within a week of cooking, and still gain benefits.
Availability: Common. Craft (cooking) 6 ranks. Ingredients: Meat from a 6 HD basilisk.

Blood Sausage: Heals 2d8 hp and grants a +2 morale bonus to Stamina and Spirit for 4 hours. Keeps well for travel. May be eaten within a week of cooking, and still gain benefits.
Availability: Loch Modan and other dwarf territories. Craft (cooking) 5 ranks. Ingredients: Meat from 5 HD bear (or dire bear), intestines of 5 HD boar (or dire boar), ichor of 5 HD monstrous spider.

Boiled Clams: Heals 2d8 hp and grants a +2 morale bonus to Stamina and Spirit for 4 hours.
Availability: Any coastal areas. Craft (cooking) 5 ranks. Ingredients: Meat from 5 HD giant clam, and 1 lb of refreshing spring water (5 cp).

Cooked Crab Claw: Heals 3d6 hp, and regain 2 mana.
Availability: Any coastal areas. Craft (cooking) 6 ranks. Ingredients: Meat from a 6 HD crustacean or other creature with pincers (e.g., a giant crab or scorpion), mild spices.

Coyote Steak: Heals 2d8 hp.
Availability: Westfall (Eastern Kingdoms). Craft (cooking) 5 ranks. Ingredients: Meat from a 5 HD coyote (or other canine).

Crab Cake: Heals 2d8 hp and grants a +2 morale bonus to Stamina and Spirit for 4 hours.
Availability: Any coastal areas. Craft (cooking) 5 ranks. Ingredients: Meat from a 5 HD crustacean, mild spices.

Crocolisk Steak: Heals 2d8 hp and grants a +2 morale bonus to Stamina and Spirit for 4 hours.
Availability: Wetlands and other dwarf territories. Craft (cooking) 5 ranks. Ingredients: Meat from a 5 HD reptile (preferably a crocodile or crocolisk), mild spices.

Goretusk Liver Pie: Heals 3d6 hp and grants a +2 morale bonus to Stamina and Spirit for 4 hours.
Availability: Westfall (Eastern Kingdoms). Craft (cooking) 7 ranks. Ingredients: Liver of a 7 HD dire boar, mild spices.

Westfall Stew: Heals 3d8 hp.
Availability: Westfall (Eastern Kingdoms). Craft (cooking) 7 ranks. Ingredients: Stringy "vulture" meat of a 5 HD vulture (or other bird), eyes of a murloc or mur'gul (any HD), snout of a 5 HD boar (or dire boar).


ARTISAN RECIPES

Recipe Craft DC
Curiously Tasty Omelet 22
Mystery Stew 22
Gooey Spider Cake 23
Crispy Lizard Tail 24

Crispy Lizard Tail: Heals 5d6 hp and grants a +3 morale bonus to Stamina and Spirit for 3 hours.
Availability: The Barrens. Craft (cooking) 10 ranks. Ingredients: Meat from a 10 HD thunder lizard or other magical reptile, hot spices.

Curiously Tasty Omelet: Heals 3d8 hp and grants a +3 morale bonus to Stamina and Spirit for 3 hours.
Availability: Wetlands and other dwarf territories. Craft (cooking) 8 ranks. Ingredients: Egg from a 8 HD reptile (such as a megaraptor), hot spices.

Gooey Spider Cake: Heals 4d6 hp and grants a +3 morale bonus to Stamina and Spirit for 3 hours.
Availability: Common. Craft (cooking) 9 ranks. Ingredients: Gooey legs of 9 HD monstrous spider or other monstrous vermin, hot spices.

Mystery Stew: Heals 3d6 hp and grants a +2 morale bonus to Stamina and Spirit for 3 hours.
Availability: Common. Craft (cooking) 8 ranks. Ingredients: "Mystery meat" from any 8 HD creature, skin of dwarven stout (1 sp).


MASTER RECIPES

Recipe Craft DC
Dirge's Kickin' Chimaerok Chops 26
Grilled Squid 26
Dragonbreath Chili 27

Dirge's Kickin' Chimaerok Chops: Heals 3d10 hp, and grants a +3 morale bonus to Stamina and Spirit for 4 hours. This food is designed for travel rations, and can be eaten within a month of cooking and still gain its benefits.
Availability: Gadgetzan. Craft (cooking) 12 ranks. Ingredients: Meat from a 12 HD chimaera, a dash of goblin rocket fuel (1 gp), some deep rock salt (1 gp), and hot spices.

Dragonbreath Chili: Upon eating this, make a Fortitude save vs. DC 20; if you fail, you take 1 hp of fire damage for each point you miss the DC by. Whether you save or pass, for the next hour you frequently belch out gouts of flame. In combat, this can be used to your advantage. (In social situations, it can be disastrous.)

  • Once each round, you can belch flame at an enemy within 5 feet. Make a ranged touch attack as a swift action. On a hit, you inflict 1d6 fire damage. You cannot use this ability if you are wearing a full helm, face mask, bandanna or other item that covers your mouth.
  • Any attempt to use a skill or cast a spell during this time requires a concentration check vs. DC 16, or the action is wasted. (Having flame belching out of your mouth at regular intervals is very distracting.) For circumstances where a concentration check would be needed anyway (such as casting defensively, or avoiding interruption from attacks), add a +6 circumstance penalty to the DC of any concentration check made.
  • Dragonbreath chili keeps relatively well, and may be eaten within 24 hours of cooking to gain its benefits.
Availability: Rare. Craft (cooking) 13 ranks. Ingredients: "Mystery meat" from any creature of 13 HD or more, flame sac from any fire-breathing creature of 13 HD or more (which could be the same creature), and hot spices.

Grilled Squid: Heals 3d10 hp, and grants a +4 morale bonus to Agility for 4 hours.
Availability: Steamwheedle Port or other goblin coastal areas. Craft (cooking) 12 ranks. Ingredients: Meat from a giant squid or octopus of 12 HD or more, and soothing spices.


COOKING FEATS
Cooking feats represent the specialized training necessary to master the techniques of extraordinary cooking. A character who gains an item creation feat as a bonus feat may take a cooking feat instead.

ARTISAN COOK
[Cooking]

Artisan cooks haved attained such a level of skill in their craft that their creations radiate a slight magic aura (faint; no specific school).
Prerequisites: Expert Cook, Journeyman Cook, Craft (cooking) 8 ranks.
Benefit: You may create artisan-level meals.

EXPERT COOK
[Cooking]

The expert cook has unlocked great secrets of food preparation, allowing for more impressive culinary creations.
Prerequisites: Journeyman Cook, Craft (cooking) 5 ranks.
Benefit: You may create expert-level meals.

JOURNEYMAN COOK
[Cooking]

The journeyman is no common cook, but is nonetheless still an apprentice in the finer points of this art.
Prerequisites: Craft (cooking) 1 rank.
Benefit: You may create journeyman-level meals.

MASTER COOK
[Cooking]

The master cook (or master chef, as he is more likely to be called) has the rare ability to master some of the most bizarre and wonderful of exotic recipes.
Prerequisites: Craft (cooking) 13 ranks.
Benefit: You may create master-level meals.

RECIPE MASTERY
[Cooking]

You don't need a cookbook anymore to prepare certain recipes.
Prerequisites: Journeyman Cook, Craft (cooking) 5 ranks.
Benefit: Each time you take this feat, choose a number of recipes equal to your Intellect modifier (a minimum of 1) that you already know. From that point on, you have these recipes memorized, and you can make meals from them without having to consult a cookbook.







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