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Scholar - Soldier - Woodsman

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Hit Die: d8.
Class Skills: Balance (Agy), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Spi), Jump (Str), Knowledge (geography/nature) (Int), Intimidate (Cha), Listen (Spi), Perform (Cha), Profession (Spi), Ride (Agy), Search (Int), Sense Motive (Spi), Spot (Spi), Stealth (Agy), Survival (Spi), Swim (Str), Use Rope (Agy).
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.


Class Level Base Attack Bonus Fort Save Ref Save Will Save
1st +1 +2 +2 +0
2nd +2 +3 +3 +0
3rd +3 +3 +3 +1
4th +4 +4 +4 +1
5th +5 +4 +4 +1
6th +6/+1 +5 +5 +2
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6

Class Features
Weapon and Armor Proficiency: A woodsman is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Track: A woodsman gains Track as a bonus feat at 1st level. (If the character already possesses Track as a feat – and not as a class feature from another class – then the character may substitute another feat instead of Track.)

Bonus Feats: At 5th, 10th, 15th and 20th levels, a woodsman may select a bonus feat. For each bonus feat gained, a woodsman has the option of instead selecting one of the following abilities (as per the D&D ranger): Favored Enemy [may be selected up to 4 times], Combat Style [pick archery or two-weapon style], Improved Combat Style [requires Combat Style as a prerequisite], Combat Style Master [requires Improved Combat Style as a prerequisite], Swift Tracker, Evasion, or Camouflage.

Scout/Hunter Sub-Class: Any character who has scout or hunter (or ranger, for D&D classes) as a favored class may take levels in this class as if it were a favored class as well. (Levels in this class do not count when determining experience penalties for multi-classing, in that case.)

Animal Companion/Pet Progression: A woodsman does not gain an animal companion or pet as a class feature. However, if the character has an animal companion or pet (as a feature of a multi-class), count when determining level- based benefits for the animal companion or pet. (In other words, a 4th level druid or hunter who then takes two levels in woodsman counts as a 6th level druid or hunter for purposes of determining benefits (such as hit dice) for the companion or pet.)

This benefit only applies to the animal companion or pet. Unlike some “supplementary” classes, levels in this class do not count toward spellcaster levels in another class.

Design Notes
The woodsman is patterned off of the D&D ranger, minus several of the class features gained at different levels, and minus spellcasting ability. This is, essentially, a “non-magical ranger”. Some of the ranger feats are still available, but selected out of a list, as “bonus feats” at different levels, in order to allow for some degree of customization. The main benefit of the woodsman is that he gains 8 skill points per level instead of 6, and has a slightly broadened skill selection.

The woodsman is a mundane version of the scout or hunter - with martial ability, but without the mystical “tie to nature” of the classic ranger, or the arcane abilities at higher levels of the hunter or scout. (Skills such as “diplomacy” and “bluff” are added to represent the sort of scout who might have a mercenary arrangement with his employers – or at least one who isn’t necessarily spending all his time just “in tune with nature” like the classic ranger. In some ways, this is closely tied to the scout class, but avoids the bizarre mystical feats – such as being able to walk on air at higher levels.)

The reason for the “animal/companion pet progression” rule is inspired by some of the World of Warcraft “supplementary” classes (and race levels) that allow a spellcaster’s level to still progress while taking some other class. In this case, the reasoning is that a pet or companion should still gain in experience/ability, even if a druid or hunter takes a level in “woodsman”. While doing so might represent the hunter or druid investing in more mundane skills, it doesn’t necessarily mean an abandonment of the “woodsy”, nature-centric way of life.

Scholar - Soldier - Woodsman

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