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Scholar - Soldier - Woodsman

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Hit Die: d4.
Class Skills: Pick any 8 skills as class skills; these cannot be changed once chosen. ("Profession" and "Craft" may be selected multiple times for a different focus - but each selection counts against the total number of picks. "Speak Languages" may also be chosen, counting as a single skill pick.)
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.


Class Level Base Attack Bonus Fort Save Ref Save Will Save
1st +0 +0 +0 +2
2nd +0 +0 +0 +3
3rd +0 +1 +1 +3
4th +0 +1 +1 +3
5th +0 +1 +1 +4
6th +0 +2 +2 +5
7th +0 +2 +2 +5
8th +0 +2 +2 +6
9th +0 +3 +3 +6
10th +0 +3 +3 +6
11th +0 +3 +3 +7
12th +0 +4 +4 +8
13th +0 +4 +4 +8
14th +0 +4 +4 +9
15th +0 +5 +5 +9
16th +0 +5 +5 +10
17th +0 +5 +5 +10
18th +0 +6 +6 +11
19th +0 +6 +6 +11
20th +0 +6 +6 +12

Class Features
Weapon and Armor Proficiency: The Scholar has no proficiency in any weapon, armor or shield types.

Competence Bonus: At 5th level, a scholar may select one of his class skills; he then receives a +2 competence bonus whenever using that skill. At 10th, 15th and 20th levels, the scholar may select either the same skill or another class skill to receive another +2 bonus. If this is selected for the same skill, the bonus stacks. (In other words, eachtime this is selected, a +2 bonus may be selected for different skills, or the bonus may be "stacked" onto a single skill for a cumulative effect - up to a maximum of +8.)

These bonuses stack with any bonuses granted by Skill Focus, Skilled, or other feats that grant bonuses to skills.

Spellcaster Sub-Class: Any character with arcanist or healer as a favored class (or wizard, sorcerer, cleric or druid for D&D classes) may treat this class as a favored class. (Thus, when multi-classing, levels in scholar will not count when determining experience point penalties.)

Design Notes
The scholar is based off of the arcanist for determinine base saves and hit dice. The scholar gains no improvement in base attack, since the scholar is a character devoted entirely to the study of a set of non-combative skills. (If a scholar wishes to pick up the use of a weapon - and how to hit things with it - he should pick up levels in some more traditional adventuring class.) Hit points and saves still progress on the theory that "heroic" characters nonetheless are more likely to stay alive and avoid peril - even if they can't personally contribute much to a fight. (Arcanists, on the other hand, in the course of lobbing fireballs and ice storms, often have cause to learn at least a little swordplay over the course of their careers.)

The compensation the scholar gets for these considerable handicaps is a generous flexibility in skill selection, and many points to spend on them.

The stereotypical scholar might be a walking repository of knowledge, but this class could just as easily be used to represent a skilled musician, craftsman, artist, bureaucrat, merchant, etc. - who may be especially skilled, and who leads a relatively peaceful existence. (Or, at the very least, he lets someone else do the fighting.)

The scholar isn't really meant to be used, as-is, for a standard adventuring character. Rather, levels in scholar might be combined with another class (such as arcanist or healer classes) to represent, for instance, a high priest or bookish mage for whom the demands of office or a desire to study require more development in non-combative skills at the expense of more "practical" application of magic.

Scholar - Soldier - Woodsman

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