Cartel Consultants

Consultants Consultants are Agents that are equipped for combat duty, typically in the wilderness rather than urban settings. They wear distinctive blue armor bearing the emblem of the Cartel, rather than going "under cover". Traditionally, the consultants work with corporate forces engaged in anti-Dark-Legion operations, helping to coordinate the efforts of multiple corporations. However, when the situation calls for it, they are just as capable of taking on the Darkness on their own ... and they at times may be called upon to engage in "police actions".

Consultant

Cost 25


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 8 2

Consultant Medic Specialist

Cost 28


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 8 2

Consultant FT Specialist

Cost 59


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 8 2

Consultant HMG Specialist

Cost 28


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 8 2

Consultant Leader

Cost 30


CCRCPWLDACWSTMVAS
7 9 9 14 3 1 7 3 8 2
Structure: SQUAD
4-8 Consultants
Up to 1 Consultant Specialist
Up to 1 Consultant Leader

Equipment:


Consultant:
2 Machine Pistols
Medic Specialist: Shotgun
FT Specialist: Flame-Thrower, Machine Pistol
HMG Specialist: Machine Pistol, HMG
Leader: Shotgun

Special Abilities:


Consultant:
High Morale +2, Jungle Fighter, 1 Extra RC Attack
Medic Specialist: High Morale +2, Jungle Fighter, Medic
FT Specialist: High Morale +2, Jungle Fighter
HMG Specialist: High Morale +2, Jungle Fighter
Leader: High Morale +2, Jungle Fighter, Tactical Sense

Special Rules:


Consultants count as Special Squads in a Cartel Force.