Cartel Agents

Cartel Agents The field agents of the Cartel work undercover in the cities of humanity, seeking out havens of Darkness and working to foil the plans of the Dark Apostles ... most of the time. They are sometimes also employed against corporate interests by corrupt bureaucrats seeking personal gain. Since they primarily work undercover, most agents only carry easily concealed weaponry, such as hand guns. Sometimes, however, when times are desperate, they are required to take a more active role on the battlefield.

Agent with HMG Agent with Flamethrower Cartel Agents have fairly light armor and tend to pack pistols, but they are also supported by heavy weapons when the situation calls for it. They are best suited for urban environments and other settings with lots of terrain -- While they aren't actually close combat specialists, they tend to be most effective in short range. Despite typically having less than appropriate equipment for all-out combat, agents are well-trained and have fairly high morale, even in the face of the horrors of the Dark Legion.

Agent

Cost 18


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 6 2

Agent Tankbuster Specialist

Cost 45


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 6 2

Agent Grenadier Specialist

Cost 24


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 6 2

Agent HMG Specialist

Cost 23


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 6 2

Agent Flame-Thrower Specialist

Cost 55


CCRCPWLDACWSTMVAS
7 8 8 12 3 1 7 3 6 2

Agent Leader

Cost 24


CCRCPWLDACWSTMVAS
8 9 9 14 3 1 7 3 6 2
Structure: SQUAD
Minimum Squad Size of 4 Models
2-8 Agents
Up to 1 Agent Specialist
Up to 1 Agent Leader

Equipment:


Agent:
Machine Pistol
Tankbuster Specialist: Machine Pistol, Rocket Launcher
Grenadier Specialist: Machine Pistol, Hand Grenades
HMG Specialist: Machine Pistol, HMG
Flame-Thrower Specialist: Machine Pistol, Flame-Thrower
Leader: SMG

Special Abilities:


Camouflage, High Morale +2

Special Rules:


Agents count as Peacekeeping Squads in a Cartel Force.