| Session #01: Debut |
Wherein a loose group of heroes witness a bank robbery, and strive to stop the evil-doers. |
| Session #02: Deja Vu |
Wherein a peaceful day at the park is interrupted by rampaging mutants! |
| Session #03: Mimes and Madness |
Wherein the Turtle Ninja finds himself in bewildering circumstances. |
| Session #04: Center for Xenozoological Studies |
Wherein Voltage goes on a mission to mow lawns ... very, very quickly. |
| Session #05: Field Trip |
The heroes fight homicidal clowns, trade tales, and do some research on their curious situation. |
| Session #05.1: Rose's Stake-Out |
The little goth girl spends a week investigating the strangeness at Memorial Park. |
| Session #05.2: A Week Without Supervillains |
Our heroes have different perspectives on the events of a week. |
| Session #05.3: Kathmandu's Week |
Kathmandu researches the supernatural - and the Superior City Community Forums. |
| Session #06: Ghosts in the Machine |
Kathmandu and Voltage piece together the clues, and make some hypotheses about Superior City's origins. |
| Session #07: Home Sweet Home |
Our heroes go on a quest for a new "secret base". |
| Session #08: Betrayal and Revelation |
Our heroes are betrayed ... but also make some new friends. |
| Session #08.5: The Iron Citadel |
Some of our heroes pay a visit to Lilah D'Angel - AKA Iron Angel. |
| Session #09: DungeonWorld |
Our heroes experiment with the boundaries of their world. |
| Session #10: Turtle Time |
Mikey is reunited with his brothers under less-than-ideal circumstances. |
| Session #10.5: DungeonWorld Reunion |
Things get a bit more crowded in DungeonWorld. |
| Session #11: The Old Cemetery |
Our heroes deal with the denizens of the cemetery, and come to grips with their own mortality ... or lack thereof. |
| Session #11.5: Heart-to-Heart Talks |
Vixa and Rose talk about matters of identity. |
| Session #12: Trouble in the Ranks |
'Vixa' tries to find her own identity - and in the process, throws the whole group into turmoil. |
| Session #13: Demon Ponies, Evil Faeries and More |
Our heroes start off with a fairly nasty detour. |
| Session #14: The Clockwork Tower |
Our heroes venture forth into a place full of traps, treasure, and trouble. |
| Session #14.2: White Tiger Champion |
Kathmandu squares off against the White Tiger Champion. |
| Session #14.3: Retreading Old Ground |
Kathmandu retraces the steps of the other heroes as he makes his way through the Clockwork Tower. |
| Session #15: Out of the Frying Pan ... |
Our heroes face off against the Chief Guildmaster - and worse things. |
| Session #15-2: Rose's Excellent Adventure |
Rose wonders where everyone has wandered off to. |
| Session #16: Night City |
Our heroes battle through a nightmarish version of Superior City. |
| Session #17: Deimos |
Our heroes battle their way through yet another 'alpha' reality. |
| Session #18: Shuttles, Trams and Ambulances |
Our heroes deal with dangers posed by aliens, robots, zombies, hard vacuum, and dangerous modes of transportation. |
| Session #18.2: Apologies |
Back on the shuttle, Jing Li and Kathmandu talk about their differences and concerns. |