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Even the lowly Thug can duke it out for a few rounds with superheroes and supervillains alike, but what about the "Average Joe" on the street? Expanding upon the "Bystanders" available with the new "Mutant Mayhem" set, here are a few of the less impressive denizens of Superior City that the heroes may encounter. They can be represented by miniatures that lack a Combat Dial, since just one "click" of damage will take them down. These rules are intended for specific scenarios - not necessarily to be included as part of someone's HeroClix fighting force in a regular game.
HOUSE RULES FOR NORMALS / BYSTANDERS
TYPES OF NORMALS
HOOLIGAN
Range: 0; Affiliation: None; Points: 3. Hooligans, in and of themselves, don't pose much of a threat, save as a minor irritant to slow down the progress of heroes who haven't access to such powers as Leap/Climb or Hypersonic Speed. Mostly, they're just extremely cheap bodyguards for Masterminds.
GUNMAN
Range: 6; Affiliation: Gunmen; Points: 6. These are hooligans with guns. Since they don't actually have to run up to a superhero to engage him in combat, they can actually present a threat at range.
REPORTER
Range: 0; Affiliation: None; Points: N/A. The Reporter knows no allegiance except to "The Peoples' Right to Know". Often accompanied by a Cameraman (with identical statistics), the Reporter will zoom in on the nearest Hero or Villain and, upon reaching close enough rank to shove a microphone into the subject's face, demand an interview. (In other words, the Reporter "attacks" with Incapacitate.) The Cameraman makes no attacks, but attempts to move adjacent to the Reporter's subject, possibly causing a hindrance. Normal Break-Away rolls are required to get away. Of course, not everyone is friendly to the media: if the Reporter is attacked (or the Cameraman, for that matter), both will typically attempt to Break Away and flee to cover the news from a safer vantage point. In a scenario where heroes are required to rescue all Bystanders, the Reporter can make that task all the more difficult, given his or her tendency to rush right into danger or even hinder the very heroes who are trying to help.
SCIENTIST
Range: 0; Affiliation: None; Points: 2. These "scientists" are the sort that might be encountered in some evil overlord's secret doomsday-device laboratory, operating the machinery and computers until the heroes decide to crash the party. Faced with the prospect of their "life's work" being destroyed by thoughtless superheroes - or being hauled off to jail - sometimes a scientist will pull out a syringe with something toxic in it, or perhaps just grab up a convenient bludgeon. While the scientist is incapable of inflicting damage in the typical sense, he can still be a hindrance to the heroes, particularly with his Incapacitate attack.
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