NON-COMBAT SKILL LIST
Acting: Skilled at playing a role, bluffing, faking emotions, keeping a poker face, et al.
Chemistry: Skilled at testing, identifying, creating and counteracting various chemical substances.
Cooking: An able chef, able to scrabble together "good eats" from whatever's at hand.
Criminology: Skilled at police/detective work: spotting/gathering clues, proper procedure, etc.
Computers: Skilled at repairing, operating, programming, customizing, building and hacking computer systems.
Knowledge - Aliens: General knowledge of the (non-sapient) species of aliens encountered during mankind's exploration of the stars, as well as the worlds they live on.
Knowledge - Architecture: General knowledge about buildings and standard means of construction.
Knowledge - (Nationality): Pick a country or general area; you have a broad knowledge of that nation's culture, history, geography and major language(s). (If you pick a more general area - such as "Europe" instead of "France" or "Germany" - your knowledge will be more generalized as well.)
Knowledge - Pop Culture: Movies, music, media personalities - you're up on who's who and what's what.
Knowledge - Supernatural: An extensive knowledge of the paranormal.
Mechanics: Skilled at repairing, maintaining, building and customizing machines.
Music: Skilled at musical performance. (Pick a favorite instrument type, or whether you're a vocalist.)
Survival: Skilled at all things woodsy and rugged - tracking, finding food, getting bearings, etc.
Thievery: Picking locks, disabling security systems, escaping bindings, palming, picking pockets, etc.
HERO CHIPS
In a development largely inspired by the Deadlands Role-Playing Game, "Hero Chips" play a part
in giving the players some small insurance against uncooperative dice. During the course of play, the players are
rewarded with poker chips that can be exchanged for die re-rolls when desired. Typically, each player gets one Hero Chip
at the start of the game session as a reward for showing up on time. Players get additional Hero Chips for witty
in-character remarks, great role-playing, sympathetic compensation for a stroke of really bad luck, or minor rewards for
in-game accomplishments.
After a player makes a die roll that he doesn't like the result of, he has a chance to toss in a Hero Chip if he wishes to
re-roll one of the dice. Multiple chips may be spent: only the best result is kept. If he wishes, in a roll where two dice
are involved, he may spend chips to re-roll both dice - but each one is rolled separately, and it costs one chip per die to
re-roll.
You can also use Hero Chips to force an opposing character to re-roll anything that directly affects your character (such
as an enemy rolling to attack you, or the damage rolled with Blades/Claws/Fangs). In this case, your opponent is forced
to take the worse of the two results, even if the second roll turns out to be better.
Also, if your character should be Knocked Out, and thus out of the action, if you have any Hero Chips left, you may choose to contribute your Hero Chips from the sidelines to any still-conscious companions - either for their rolls, or to hinder rolls against them. This can represent either your disabled character shouting out words of encouragement at opportune times, the renewed fury of your companion to exact vengeance on the bad guys for defeating his buddies, or perhaps you happened to stick out a leg to trip a bad guy when he went past. (Players are encouraged to be creative in just how the Hero Chip might affect things favorably.)
There is an important exception: Ones and sixes CANNOT BE RE-ROLLED. If a one or a six comes up on a die, that die cannot
be re-rolled with a Hero Chip. (It CAN still be affected by Probability Control, however!) If you spend a Hero Chip to
re-roll part an enemy's attack, and the new roll is a 6, you have to stop spending Hero Chips to re-roll that die any
further, but he still has to take the worst of the rolls so far. Similarly, if you spend a Hero Chip to re-roll your
roll of "2" on Blades/Claws/Fangs, and you come up with a "1", then you'll have to stop, but you still get to go with the
"2" at least.
There is also a cap on how many Hero Chips any one player may have at any one time. At the beginning of each session, no
player may have more than 8 Hero Chips carried over from the previous game. (This limit is determined before the
Editor hands out bonus Chips for arriving on time for the game, and there is no limit to how many Chips a player can have
during the game. All the same, this is a cap meant to keep players from hoarding an unreasonable number of
Hero Chips, only to unleash them at an unexpected time much later in the game.)