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Holoprojector, Personal The following is an expanded equipment list for my Star Wars RPG campaign. New items are described at the bottom of this article. Page numbers listed for other items refer to the location of the object's description in the core rulesbook. The original equipment list can be found on page 125 of the core rulesbook.

All-Temperature Cloak1001.5 kgp. 123
Aquata Breather3500.2 kgp. 123
Audio Rod300.1 kgrecords up to 100 hours of audio
Bacta Tank
Bacta, 1 liter
Bacta, full load
500.0 kg
2 kg
600 kg
p. 123
Goggles, Farseeing300/6001.5 kgbulky macrobinoculars
Breath Mask
2.0 kg
1.0 kg
1.0 kg
p. 123
Cell Lighter1-high-tech hand-held lighter
Canteen10.1 kg1 liter
Canteen, Condensing100.2 kg1 liter, self-refilling
Chemical Field Unit5002.0 kgportable chemistry set and sensor pack
Code Cylinder5000.1 kgp. 123
Comlink2000.1 kgp. 123
Comlink, Archaic251.0 kgmax. range 10 km
Comlink, Encrypted2,0000.1 kgp. 123
Credit Chip1000.1 kgp. 123
Datacards, blank (10)
Datacard, 1 program
3.0 kg
0.2 kg
0.1 kg
p. 124
Datascreen250.5 kgcan read datacards; no writing/processing capability
Datawriter1001.0 kgcan read/write datacards; no processing capability
Electrobinoculars1,0001.0 kgp. 124
Energy Cell10-p. 124
Force Tape, Industrial50.1 kg1 roll, 20 m
Field Kit5007.0 kgp. 124
Fusion Lantern252.0 kgfrom errata
Glow Rod101.0 kgp. 124
Goggles, Darkvision2,0000.1 kgsimulate 'Darkvision' ability
Goggles, Flash10-high-tech "shades"
Goggles, Low-Light6000.1 kgallow vision in low-light conditions
Grappling Spike Launcher500.3 kgp. 124
Holoprojector, Personal1,0000.5 kgp. 124
Holorecorder3,0001.0 kgp. 124
Life Pod2502.0 kgemergency deep-space survival pod
Liquid Cable Dispenser250.2 kgp. 124
Macrobinoculars6000.8 kgp. 124
Magnacuffs500.5 kgSturdy restraints
Medpac1001.0 kgp. 124
Piton, Auto (10)5-Self-applying climbing pitons.
Pole, Collapsing1002.0 kgextends to 3 m
Power Pack250.1 kgp. 125
Rations502.0 kg1 week's worth
Recording Rod5001.0 kgp. 125
Security Kit5001.0 kgp. 125
Security Kit, Deluxe1,0001.2 kgp. 125
Sensor Pack1,0009.0 kgp. 125
Syntherope Dispenser51.0 kgmulti-purpose cable
Tent Pod253.0 kgdisposable inflatable tent
Tool Kit2501.0 kgp. 125
Tool Kit, Crafter's5002.0 kgp. 73 (generic tool kit for use of Craft skill)
2.0 kg
0.1 kg
glove/boot/knee-pad set with adhesive surfaces

Audio Rod Audio Rod
Audio rods are low-end versions of recording rods, only capable of recording and playing back audio data. Audio rods have an onboard storage capacity of 100 standard hours, and have standard connections so that they can be linked to other units for higher quality playback or long-term storage. The data on an audio rod can be recorded over, but this deletes the original data.

Farseeing Binoculars Binoculars, Farseeing
"Farseeing Binoculars" are a product of Gungan technology, created entirely from organic materials, and are essentially a very bulky version of macrobinoculars that look like a pair of "eyes" on each end of a variable length pole, in the center of which are the eyepieces that the user looks into. The user of the farseeing binoculars gets a -1 penalty to Spot or Search per 8 meters, instead of the usual penalty of -1 per 4 meters without an aid to vision. When in use, farseeing binoculars measure two meters in width, but they can collapse to one meter for storage. Farseeing binoculars have no electronic components, and are resistant to extreme pressures.

If purchased on Naboo or the Gungan colony on its moon, these goggles cost 300 credits normally. If purchased elsewhere, the usual cost is 600 credits, due to rarity and the exotic nature of the item. A Gungan character may obtain a pair of these goggles at the lower price if purchased as part of his or her original equipment as part of character creation.

This is a fairly simple container for storing water or other liquids, insulated to keep beverages cool or warm (as appropriate).

Canteen, Condensing
This is a sophisticated device, consisting of a canteen capable of holding up to 1 liter of water, and insulating it to keep it cool, but it also has an integral condenser that pulls moisture from the air in order to refill the canteen. (This device can also be useful to serve as a dehumidifier to put in one's tent in especially humid environments.) A single energy cell (sold separately) is sufficient to provide normal operation of one of these canteens for approximately one month. Without the energy cell, this just acts as an ordinary, insulated canteen.

Cell Lighter
This is essentially a high-tech cigarette lighter. When flicked on, a chemical reaction produces a small flame, convenient for igniting flammible materials, such as firewood, papers, or a fuel spill. The disposable item has enough fuel in it for up to 10 minutes of continuous use (generally long enough to light many small fires, but limiting its utility as an emergency light source).

Chemical Field Unit
This compact satchel opens up to reveal a miniature chemistry lab, with an assortment of chemical samples, litmus probes, beakers, vials and sensors meant to assist in chemical analysis of compounds on the field. The sensory units have standard interfaces, so that the field unit can be interfaced with a datapad or datawriter in order to record findings. The operator must have at least one rank in Knowledge: Physical Sciences in order to properly use these tools. This provides the operator with the means to utilize Knowledge: Physical Sciences to attempt to determine the chemical makeup and properties of a substance to be tested.

Comlink, Archaic
A precursor to the modern comlink, bulkier and limited in range to 10 km, unable to broadcast a signal strong enough to reach orbit. These older designs are still around, however, simply because they're much cheaper than the more compact and powerful versions on the market.

Datascreen Datascreen
Datascreens are the most simplistic interface for standard datacards, consisting of a small viewing screen and a few controls for scrolling through data, and limited interaction. They do not include a complete keyboard, and have no processing capability to speak of -- Therefore, while many well-written datacards may include indexes, datascreens don't utilize the much more powerful search engines that make it practical to sift through the reams of data that can be stored on a datacard, and they don't have the processing capability to make use of programs. Therefore, most datacard programs are useless on a datascreen. Pre-programmed datacards that contain information, however, can still be read -- Those that would normally give a +2 bonus on related Knowledge checks only give a +1 bonus when used with a datascreen, due to the more primitive interface.

Datascreens, purchased new, cost 25 credits, but it's often not hard to come across one for free -- Many corporations distribute datascreens with integral datacards that have some semblance of useful information ... and plenty of advertisements of the sponsor's products. With some tinkering, and by opening up the case, it's possible to substitute other datacards, and make use of the reader. However, swapping out datacards in this manner requires some basic tools and a Repair check against a DC of 10. Failure indicates that the flimsy datascreen has been damaged.

Datawriters are stripped-down versions of datapads that are used solely for the reading and writing of datacards. They can read datacards that have standard data on them, but do not have the processing capability to execute programs. Datawriters include small keyboards that are somewhat less convenient than a full-sized datapad, but are sufficient to be able to utilize search functions -- Therefore, datacards used in a datawriter give their full bonus toward Knowledge checks. Unlike datascreens, datawriters can be used to enter information on standard datacards.

Force Tape, Industrial
No civilization is properly advanced without the discovery of that wonder of wonders, duct tape. This a roll of tape comprised of synthetic fibers and adhesive, typically grey on the outside, and light on the adhesive side, though it is available in various colors. With several thousand years of development, force tape is improved over ordinary duct tape in that it holds up better under temperature extremes, and has a more durable grip. Bands of the adhesive tape, however, are still designed such that sections can be torn off by hand.

Goggles, Darkvision
These goggles, when worn, simulate the ability of Darkvision, in that the viewer can see in darkness. The view is translated to the viewer in terms of black and white -- no color is perceived.

Goggles, Flash
Flash goggles are protective eyewear designed to shield the eyes against glare, having such features as polarized tinting (which tends to filter out direct sunlight, but not ambient light from other sources), reactive tinting (the goggles darken when exposed to bright light), and "smart" tinting (selective darkening of a portion of the goggles to blot out a particularly bright source of light, such as a plasma welder's flame). The upside is that the wearer gets a +2 to any rolls to resist the effects of being blinded by bright light, or to counter any penalties to Spot or Search checks due to bright light. The downside is that a wearer is at a -2 penalty to Spot or Search when attempting to look at something hidden in the shadows, while standing in a brightly lit area, and also gets a -2 penalty for one round when stepping out of a brightly lit area into a relatively shaded area, as the goggles take a moment to adjust.

Flash goggles are available in a wide range of designer styles, many of which cost more than the base price listed.

Goggles, Low-Light
These goggles have a mini-processor that automatically adjusts for lighting, granting the wearer the equivalent of the Low-Light Vision ability of some alien species. This allows the wearer to see twice as far in dim light as normal, and to still be able to perceive differences in color.

Life Pod Life Pod
Using technology similar to liquid cable dispensers, this small spheroid is activated by breaking the safety tab and then pulling the activation cord. The sphere expands outward upon contact with air, forming a semi-flexible, translucent sphereoid equipped with a layer of ablative cushioning designed to provide shielding against micrometeorites, and insulation against the chill of the void of space. It is large enough for a single Medium-sized individual to crawl into, then to close and seal the opening. If the life pod is activated in an environment without sufficient oxygen, the integral atmosphere canister will suffice to form and inflate the pod. Otherwise, the canister provides approximately one hour of fresh oxygen to the occupant, through a breathing hose. A chemical-based heater is also included, with enough fuel to keep the occupant warm (if not very comfortable) for at least an hour.

When the life pod is activated, a small emergency beacon is activated, with a power supply that will keep operating for up to three hours. (The occupant may not be alive that long, but why quibble? If the occupant uses the chemical heater more sparingly, and has additional atmosphere canisters, it is theoretically possible to survive in the life pod for several hours, but micrometeors will tend to tear apart the fragile life pod after periods much longer than that.)

Once the pod is sealed, it cannot be opened without rupturing it, negating any protection against the vacuum of space. For better or worse, it is fairly easy to cut open a life pod with just about any sharp implement. In case of accidental punctures, the same tube of sealant that is used to close the opening can also be used to patch small punctures no larger than a centimeter in diameter with a Repair check at a DC of 10.

Life pods are "disposable". Once a life pod is inflated, it cannot be repacked and reused.

The occupant of a life pod is helpless and adrift, hoping for rescue, but the pod is nonetheless useful when traveling on a starship that isn't up to standard safety codes, or when other circumstances prevent one from reaching an escape pod in timely fashion.

Liquid Cable Dispenser Liquid cable dispensers contain a substance that, when exposed to air, expands and forms a fairly tough and durable cable, up to a maximum length of 20 meters. The dispenser can be refilled with liquid at authorized stations. While a liquid cable dispenser is initially more expensive than buying a syntherope dispenser, it is more compact, refills are cheap, and the produced cable is actually more durable than syntherope.

ObjectHardnessWound PointsDC vs. Strength
Liquid Cable1323

Magnacuffs A pair of clamping restraints, linked together with a variable-length cable, designed to lock around the wrists or ankles of a prisoner, and to open when an electronic "key" is held near the cuffs and used to trigger the release. The cuffs are designed such that an ionic discharge will not cause them to pop open. (In fact, if the circuitry is fused, the difficulty will be in opening them at all.) Without the key (included in the purchase of the magnacuffs) or proper tools, it takes a Strength check against a DC of 40 to force the magnacuffs open or apart from each other. With the proper tools, a Bypass Security check can open the cuffs by beating a DC of 20.

If one attempts to cut open the magnacuffs with brute force, they have a Hardness of 10, and 10 wound points. (See p. 146 of the rulesbook, under "How Striking an Object Works" for an example.)

Auto Piton Piton, Auto Auto-pitons are small, compact cylinders that can be applied to a surface and activated. The cylinder fuses itself to the surface, then drives in an anchor, injects a quick-acting epoxy to cement itself in place, and in the same action pops out an extension that can be used as a handle for a climber, or as a tie-off.

An auto-piton can fuse to any surface that has at least a Hardness of 5 (wood), but no more than a Hardness of 10 (metal). (See. p. 147 of the core rulesbook for sample hardnesses. Stone typically has a hardness of 8.) Any less than 5, and the auto-piton will pull back out if stressed. Any more than 10, and the auto-piton will have no effect other than to leave a mark on the surface. If some poor creature is injured by an auto-piton (which is too clumsy to use in melee combat, except against a prone, helpless target), it inflicts 2d6 points of damage.

Pole, Collapsing Pole, Collapsing This is the proverbial ten-foot pole -- or, more accurately, a three-meter pole -- with the added feature of being able to collapse down to a more portable length of 50 centimeters (a bit over one and a half feet). The flexible but sturdy synthetic material, textured grip and variable length makes this item useful for pole-vaulting, propping engine access hatches open, and bludgeoning hostile creatures. (In the latter application, this device may be treated as a quarterstaff, once adjusted and locked to a suitable length.) Care should be taken when the pole is released from its compressed position, as the tips shoot out from both ends of the center grip. Anyone foolish enough to be standing in close proximity of the pole when it extends is in danger of taking 1d4 damage from the impact.

Rations These field rations come in biodegradable plastic sealed containers, in an assortment of highly processed "meals" sufficient to feed the average Medium-sized creature for a week. Rations for aliens with more exotic dietary needs may have to pay up to twice the normal price if not anywhere near a major trade port or their home system. Each bag holds smaller packets of condensed proteins, dehydrated fruits, drink powder, nutrient bars, simple disposable utensils, tiny seasoning packets, and cleaning cloths. (The most popular contents are definitely the nutrient bars, which, despite the name, have dubious nutritional value, but are surprisingly tasty to a wide number of alien species. Many scouts like saving these up for making favorable impressions on primitive aliens.)

Ration packs are easily identified by their plastic-like coating, and the obligatory informational labels printed on them, informing the user what alien species the menu has been approved for. (Due to the varied tastes of many aliens, most of the meals are fairly bland and tasteless. Since safety standards are not as stringent upon the optional seasoning packets, it is not advisable to experiment freely with them. For instance, the Shistavanen meat-seasoning packet gives food a slightly gamey taste for that "raw meat" sensation.)

Syntherope Dispenser Syntherope Dispenser A syntherope dispenser is the lower-tech version of a liquid cable dispenser. Rather than consisting of a small pod with liquid contents that turn into solid cable upon exposure to air, syntherope is a pre-fabricated, very sturdy and thin cable that is wound tightly in a compact dispenser, easily played out up to a full length of 20 meters. It's significantly cheaper than liquid cable, but weighs more and takes up more space. (You can't just stuff it in a pocket). It's also less durable than liquid cable.

ObjectHardnessWound PointsDC vs. Strength

Tent Pod This device is a variation on the same technology that makes inflatable "life pods" possible. Before deployment, this device is a small sphere that can be activated by breaking the safety tab and pulling the release. The tent pod then quickly inflates upon contact with the air, forming a water-resistant more-or-less dome-shaped tent that molds itself to the ground it is set upon. The tent material is opaque and comes in a wide range of designer colors, optionally with translucent patches that can serve as windows and to let in sunlight.

Unlike the life pod, the tent pod does not come with any sort of atmosphere canister or heating element. The reason for the increase in weight over the life pod is that the material used for the tent is more durable and weather resistant, and the tent expands to a size large enough to enclose up to two Medium-sized creatures, with a cushioned base.

Although the tent is "rain-proof", it is not water-tight, except for the cushioned base. (In an emergency, a tent pod can be used as an awkward sort of life raft.)

Like the life pod, the tent pod is not reusable, and it is not made of the most durable of materials: it is able to provide shelter for approximately a month before normal wear will greatly compromise its utility. To extend its lifespan somewhat, a tube of sealant is included (to patch the inevitable tears), and there is also a tube of solvent that can induce a chemical reaction that will dissolve the tent pod into a pile of biodegradable sludge within minutes, for proper disposal.

Wall-Crawlers This is a set of gloves, knee-pads and boots, available for Medium- and Small-sized creatures, designed specifically for climbing sheer surfaces. It works by having a supply of a tacky adhesive and a caustic spray in each glove and boot, and a self-cleaning system that keeps the surfaces from clogging up too quickly with dust and debris picked up from the climbing surface. That said, this set is only useful for climbing up solid surfaces. It provides no benefit for climbing up dirt-crusted walls, crumbling cliffs, or piles of foliage, because the particles that the adhesive sticks to will simply pull away, negating any benefit the grip might give.

Wearing a "wall-crawler" glove gives a +2 bonus to Strength checks when gripping onto a surface, and using the full set gives a +5 bonus to attempts to climb sheer surfaces.

It should be noted that the surface climbed using a set like this will leave tell-tale marks, and that some especially slick surfaces are resistant even to wall-crawlers.

Once the glove/boot set is activated, the adhesive dispenser and self-cleaning action operates for approximately two hours before a refill is required. A single refill is sufficient to replenish the entire set.

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