The Narseti are a rodent-like species of alien native to the world of Narsus Prime. Millenia ago, they developed space travel, and developed floating colonies on another planet in their home system, Narsus V. Eventually, spacefaring explorers introduced them to hyperdrive technology, whereupon they expanded their presence across many of the systems that comprise what is now known as Feorri Sector, and established themselves as a dominant economic presence in the region.
During the age of the Empire, they were rendered second-class citizens on their own homeworld, but with the death of the Emperor, and the subsequent waning power of the sector moff, they eventually rose up in rebellion, and reclaimed their homeworld of Narsus Prime.
Personality: Stereotypically skittish, frantic, driven to get things done now, but often easily distracted from the task at hand by something else that may well need to be done ... but not necessarily now. Most likely a very strong sense of clan pride and loyalty, with a sense of achievement in the accomplishments of the clan or organization rather than in the individual.
Physical Description: Short, squat marsupial humanoid with rodent-like characteristics, standing approximately 1.2 to 1.6 meters tall as an adult.
Narseti Homeworld: Narsus Prime.
Language: Narseti and Basic.
Example Names: Tebesk
Adventurers: Narseti adventurers are likely outcasts without any clan to take pride in, and without an occupation in the service of the clan houses to give one dignity and a sense of worth. Another possibility is a Narseti lesser noble who is traveling abroad on a special mission of some sort -- perhaps a young noble blowing his inheritance by seeing the galaxy, or undergoing some sort of apprenticeship before returning to family business.
Narseti Species Traits
-1 to Strength, -1 to Constitution, +1 to Dexterity. Narseti have high metabolisms and are very agile, but are small, non-imposing creatures, lacking in physical strength and endurance.
Small-size. As Small-size creatures, Narseti gain a +1 size bonus to their Defense, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. However, they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
Narseti base speed is 12 meters.
Low-Light Vision. Narseti can see twice as far as a Human in dim light (such as moonlight or underwater). They retain the ability to distinguish color and detail under these conditions.
Poor Depth Perception. The wide-set eyes of the Narseti do not work as well for depth perception as those of humans and human-like species. When using a ranged weapon, Narseti characters suffer twice the applicable penalty (if any) due to range to the target.
Natural Weapons. Narseti claws can grow sufficiently large to be usable as natural weapons, though this comes at a cost to manual dexterity. Narseti claws that are sufficiently filed down have no effect on dexterity or close combat damage. Narseti claws allowed to grow out for about two weeks can inflict 1d4 damage in close combat, and add +1 to Climbing checks, but come with a penalty of -1 to Dexterity. Narseti claws allowed to grow out to full length in approximately four weeks can inflict 1d6 damage in close combat, and add +2 to Climbing checks, but come with a penalty of -2 to Dexterity.
Pouch. Female Narseti (and only the females) have a marsupial pouch on the abdomen in which they carry their unweaned young, but unscrupulous Narseti scoundrels sometimes use it as an extra "pocket" to hide things in.
Prehensile Tail. Narseti tails are capable of grasping objects, pushing buttons, and even swinging simple weapons, though they don't possess fingers, and therefore are not practical for such things as, say, holding and firing a blaster pistol. A Narseti's tail may be used as an extra limb, though it is treated as being an unfavored limb, if applicable. (This applies even if the Narseti character has the Ambidextrous Feat.) The tail is sufficiently strong and prehensile for a Narseti to wrap it around a suitable anchor and hang from it, though beyond that, it is of no particular help in climbing.
Low Technology Base. Even after the Imperial occupation, blaster weapons are not widely used by the Narseti. Instead of gaining Weapon Group Proficiency: Blaster Pistols as a class Feat, Narseti characters gain Weapon Group Proficiency: Vibro Weapons.
Automatic Languages: Narseti and Basic.
Origin: Created for the Feorri Sector campaign.
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The Narseti and the world of Geluvil are creations of John Boulton, (c) 2001.