Log started on Tuesday, 18 Apr 2000, 7:01 PM EST by "Greywolf2" at "Holodeck 2"
Quietside
To the west of the
Edgebrink Mall District is a cluster of Perimeter blocks
that have become a ghetto for a concentration of immigrants
from the isles of the Lutheran Triad. Like the more
densely populated corporate zones, and in a mirror of the
neighboring super-mall, this is a part of town built in
layers, with elevated streets and walkways that bridge from
building to building, though over the countless years since
this was first build, some sections have collapsed, and the
rubble has been moved away, leaving numerous dead-ends and
precarious drop-offs, since there is no corporate interest
in maintaining these roads. Small matter, for cars don't
rule these streets -- horses do. In less than a
generation, the Lutheran Triad has claimed these streets
and shaped them in their own image, rebuilding ruins in
their own styles, in an anachronism of anachronisms.
GM Note:
Hero Point Totals so far -- Duffy: 16; Ice:
7; Jamie: 3; Jet: 6; Jimbo: 11; Taro: 8
In one of the lower tiers, shadowed from the sunlight of the
Lunar day, a horse-drawn wagon clip-clips along a
brick-paved street, the way illuminated by gas lights that
line the road. The air is thick with low-hanging fog,
likely the result of some faulty environmental-regulation
machinery rather than any natural occurrence, since it was
sunny and clear on the roads before reaching Quietside.
Nestled amongst the Neo-Gothic architecture of the core
buildings and supports are the wooden cottages and inns of
the Lutherans. Off to one side, the road turns into a
circle "drive" that surrounds a hole through which a tree
from one of the lower tiers stubbornly rises, bathed in the
glow of sunlight that breaks through gaps in the upper
levels, resulting in a surreal effect, given the fog and
the apparent night-time of the surrounding streets.
The air smells musty and old, heavy with the scent of aging
wood, horse droppings, oiled leather, fresh produce, and
the dusty odor of the hanging fog. It is also strong with
the smell coming from a mill nearby, where the tasteless
glop is made that the Kinsmen rely upon for sustenance --
the produce brought in on wagons from terraced farmlands on
the sides of the mountains to the west, where the Lutherans
manage to grow crops despite the dry, rocky Lunar soil.
But then, if they can grow crops on Dark Eden ... surely
they can grow them anywhere.
Also off of the circle is a church, made of darkened, aged
wood, looking as if it may have been brought here from Dark
Eden, plank by plank, and reassembled here. It's a gaunt,
disturbing structure, looking like the sort of place where
witch trials might be held, or where ghosts might lurk,
rather than a place of holiness. It doesn't help that,
like so much of Lutheran Triad design, countless memento
mori are built into the decorations -- skeletal and
bony visages in representation of human remains.
Rumor has it that, back on Dark Eden, such decorations would
be real, as the Kinsmen have strange ways of
honoring their dead ... but as much leeway as the
Brotherhood might give for the strange practices of the
Tribes, its rules are very strict about the treatment of
the dead -- All corpses are to be cremated as soon as
possible, and only monuments -- memoritaphs -- are built
for the dead, not graveyards.
An old man -- perhaps in his fifties, which tends to make
one "old" with the low life expectancy of this day and age
-- sits on the front steps of the church. He is dressed in
typical Lutheran Triad garb: shirt and trousers of coarse
fabric, leather boots, an embroidered vest, a folded cloth
"tie", and a kilt worn over his trousers with a tartan
design dominated by burgundy with streaks of grey, black,
gold and forest green.
About his neck, he wears a wooden cross with Celtic knotwork
on its surface, and a stylized skull in its center. At his
side is a primitive-looking pistol with a wooden grip, in
an ornately-scribed leather holster. He holds a long
wooden staff, with a wooden piece that turns it into a
cross, bound by rope to a ceramic representation of a
horse's skull that hangs from the crux, and wrapped in
three loops of rusty barbed wire. His head is bald and
scarred, and there is no trace of nose or mouth -- only a
smooth surface. His eyes have no visible pupils -- only a
faintly bluish cast, though paler than that of the Gaians.
His head is adorned by a crown of thorns that look to be
wedged deeply into his scalp -- Lines of dried blood run
down his temples. Evidently, this would be Marcus Payne,
referred to as the Patriarch of this Lutheran Triad
community -- for that is the title they give to their
spiritual leaders -- and he is, as much as any Kinsman, an
embodiment of the focus on suffering and trials that is
indicative of these people.
Jimbo leans forward in his seat towards Duffy, his elbows
propped on his knees, and his uniform's pads clacking
together. "... 'Kay, got it, Chief. I'll just hang around
long enough to be sure all's quiet, and if it looks like
you're gonna go for a while, I'll mosey around a bit."
The coach, made of dark-stained wood, rolls up the circle
drive toward the church. The horses are all pale white, a
stark contrast to the coach itself, and the dark garb of
the driver, who has the bearing about him of an undertaker,
and the coach his hearse. 'Cheery' is not an adjective
applied to the Lutheran Triad.
A black and tan muzzle peers out of the coach as it
approaches the circle, tongue lolling a bit as the muzzle's
owner peers at the quaint-looking architecture. The muzzle
pulls back in, and Duffy comments to the others, "Almost
here. Right, Jay; remember, respect the locals; the
dossier on Payne says he's the local elder, so we don't
want to nark him off. Stay in radio contact, I'll keep
mine live, but remember that other people are probably
listening to us, wherever we are."
To Jimbo's right, Taro adjusts the holster of his Piranha
handgun. "I'll stick around Jimbo, and let him do
the talking. I have a feeling they'll be a bit more
inclined to speak with him than I," he says.
A chill breeze pushes its way down the street, momentarily
waging battle with the fog, sending its footsoldiers to the
task in the form of dry autumn-colored leaves that clatter
across the cobbles and bricks, and scrape against the
wooden walls of the buildings as they make their way along,
then hurl themselves over the edges of the elevated roads.
The breeze subsides, the fog victorious again for now.
Ice's ears flick at the conversation, but her eyes are
focused on the window of the carriage as she studies the terrain outside.
What looks like an inn seems to present a contrast to the
gloom of the rest of the street ... or, at least, a lesser
degree of gloom ... as warmth radiates from it in the form
of the soft glow of the firelight visible through the
windows. For a brief moment, those with keener ears in the
group pick up the faint sounds of a piano playing ... but
that fades quickly as the carriage rolls on toward the church.
Duffy rubs his chinfur. "Yeah. Sure hope Mr. Payne's the
enlightened sort. Let's go. I'll introduce you first, so
don't run off until he knows you aren't a bunch of thugs
out casing the joint for valuables."
At this admonition from Duffy, the coach rolls to a stop in
front of the church, the hoofbeats slowing and then
silencing, save for the occasional impatient scuff against
the bricks by the hoof of one of the two strong horses.
The Patriarch slowly stands as he sees the coach arrive,
and leans against his staff -- which is half again as tall as he is.
Jimbo nods, and leans back again, adjusting the holster at
his belt, and making ready to debark after the detective.
The coachman nearly leaps from his seat, then wrestles with
a wooden set of steps, which he pulls down from the coach,
then sets them down on the ground, in front of the coach
door nearest the church.
"And it so matched my fur, too," comments the kitsune
quietly. He folds his arms and gazes out the window.
The coachman opens the door, holding it wide for the
passengers to disembark. The horses snort and snuffle at the cool misty air.
The devilcat eases herself through the door of the carriage
and takes a moment to stretch out her limbs. She's in full
uniform today, although her clothing hangs on her, somewhat
sloppily and unbalanced. She anxiously tugs at the gas
mask around her neck and peers around at the bleak looking
town. Her hand brushes lightly against a small sword hanging at her hip.
Duffy chuckles and pushes the door open with his crutch,
then gets out with a nod to the coachman, glancing at his
hand to see if it's formed in the universal Luna City
"tip-me" gesture. In uniform, he looks rather out of place
in the township, like a Roadking in a line of bikes. "Mr.
Payne?" the dog-man says to the Lutheran. "I'm Detective
Duff, with Dawn Alert. I was hoping you could find the
time to answer a few questions..."
The Patriarch, at the sight of the devilcat, for a moment
swings his staff on its base so that he holds it in front
of him, and holds up a hand as if in warding ... but it
seems as if he quickly recovers from the apparently
reflexive gesture, his shoulders relaxing visibly. He nods to the dog-man.
The coachman looks at the dog-man, then reaches into a
pocket, for a set of cards. He shuffles through them,
until he finds one that he shows to Duffy, which reads, "50 crowns".
The script of the writing is fairly archaic looking,
evidently hand-written. The "s" almost looks like a lower-case "f".
Jim unfolds his lanky frame to follow after Duffy, and takes
a deep breath of the crisp air. He trails casually after
the detective, looking here and there at the architecture
and scaping of the area before turning his attention to the
Patriarch so as to remain polite.
Taro moves last to depart the carriage. After climbing out,
he moves to stand towards the rear of the group where he
folds his hands in the small of his back.
Duffy reaches into his pocket and counts out change to the
coachman. "Here y'go. We'll be needing a ride back in a
while, so don't go too far, eh?" He chuckles a bit and
then makes the introductions. "Officers Ice, Watterson,
and Hidaka. This is the Patriarch, Marcus Payne. Ah, I'm
not sure how you prefer to be addressed-- Patriarch, or Mr. Payne?..."
Duffy scratches behind one ear and looks a bit out of sorts.
Ice nods to the Patriarch, mumbling something incomprehensible.
Jimbo nods respectfully, and extends an open hand. "Pleasure
to meet you, chief."
The Patriarch responds to Duffy's question with a casual
wave of his free right hand, nods in turn to Officer
Watterson and Officer Ice and then turns it into a "come
along" gesture. He turns about and slowly makes his way up
the steps, leaning heavily on his oversized staff with each step.
The coachman, meanwhile, taps his fingers to his cap and
ducks his head slightly in thanks, then climbs back up to
the seat of his carriage, looking as if to make himself
comfortable for a while.
Duffy glances over at Jay, seeing if Jimbo has any ideas,
then follows the Patriarch. His reinforced aluminum crutch
makes 'thok' noises on the steps, much lighter and more
resonant than the wooden staff.
The devilcat moves in close behind the dog-man, gently
gripping one of his arms to help him up the steps.
Jimbo exchanges glances with Duffy, then glances at his
empty outstretched hand, closes it, and coughs, inspecting
it as though he'd meant to stick it out to do just that. He
clasps both hands behind his back to follow along with the entourage.
The Patriarch comes to the heavy double doors leading into
the church, and it looks for a moment as if he should not
be strong enough to open them. However, despite the aged
appearance of the surroundings, the doors are well
balanced, and the hinges hardly protest at all as they are
swung open wide by the Patriarch, revealing the sanctuary within.
It's a tall and thin sanctuary, capable of holding several
people, though, of course, it would be a joke to make
comparisons between it and the Cathedral of Luna or that of
any other planet or major city. The windows have stained
glass patterns, illuminated from behind -- not by sunlight,
for that never really reaches here in any great quantities,
but by candles behind the windows. An organ dominates a
large portion of the far wall, and an altar is high above
the floor. There are no pews -- It is standing room only.
The dog-man murmurs to Ice, "Don't worry yourself about me,
I'll be fine." He clunks up behind the Patriarch, giving
him space to move, and peers inside. Hmm. Pretty spare
and unforgiving sort of place. Sort of like the way this town looks.
It would seem, however, that this church also serves as a
schoolhouse, for along the walls toward the near side of
the sanctuary are several tables and shelves with books and
slate tablets. There is also a chalkboard on one wall.
The Patriarch walks up to it, picks up a rag, and wipes
some scrawling off of it, then selects a piece of chalk.
He doesn't write anything, but turns back toward the Detective and nods slowly.
Ice steps back a little and looks around, leaving the
detective to do the talking.
Watterson ambles along, scanning the interior of the church
thoughtfully, perhaps even appreciatively at some of the
windows. With the elder's attention focused on Duffy, Jim
decides he's not immediately needed, and wanders to the
bookshelves to read a few of the spines. He keeps an ear
out for the conversation, making a note to glance at the
chalkboard whenever he hears clacking.
The sanctuary is empty, save for the Patriarch and his four
visitors ... and a lone woman seated at the organ at the
far end. She has long, silky, beautiful raven-colored
hair, and she is dressed in a plain and conservative dress,
with a shawl about her shoulders. When she turns about,
however, her beauty by human standards is, perhaps not
surprisingly, abbreviated thanks to her lack of a nose,
mouth, or visible pupils. She looks upon the group for a
moment, then turns back to the keyboard, playing as if she
had simply ceased in the middle of practicing a song, and
was resuming it once more. The organ music is not terribly
loud, as this sanctuary seems not built with acoustics in mind.
The detective, having followed the Lutheran in, scratches
behind an ear again as he glances over at the woman, then
back to Mr. Payne. "Oh! Well, that's sensible. You have
a very nice town here, Patriarch." He rubs his chin. "Ah,
where to begin... Well, first of all, I found something
that I think might belong to one of your tribe. I figured
that it might be a good idea to return it to your people."
He rummages about and takes the leather pouch out of one of
his belt pouches, then leans forward to put it on the table.
The images on the windows might at a glance seem like they
might come from the windows of a smaller shrine in the
service of the Brotherhood, but instead of Cardinals and
Bishops and exalted members of the Brotherhood being
depicted here, there are gaunt, faceless characters, some
looking as if they are suffering great agonies and abuse
from what must be enemies of the faith. Lacking facial
features, they seem to take this all with the utmost of restraint of emotion.
The kitsune accompanies Jay away from Duffy. Instead of
reviewing book titles however, he finds a place to stand and
inspects the stain glass windows in turn. To help in this,
Taro reaches up and removes his glasses for the moment.
On the walls hang crucifixes and other religious
iconography. Thorns, barbed wire, and other sharp,
painful-looking shapes seem to figure into the designs
frequently, and many of the designs have a skeletal look about them.
The only iconography that doesn't depict people
without facial features would be the occasional "memento
mori" -- reminders of death, images of skeletons -- which
have normal, human skulls ... plus some statues of human
figures toward the altar, including that of a stylized
woman in robes, holding a child in her arms.
The dog-man tries to keep his gaze from wandering about the
numerous morbid signs of the Lutheran faith and on the
Patriarch's eyes, to see if there's any sign of recognition in them.
The Patriarch looks at the pouch a bit longer, then turns
toward the chalkboard. In slow, deliberate movements, the
chalk squeaks and shrieks across the slate, writing out, "A
talisman, containing ashes of one's ancestors. For protection and guidance."
Duffy rubs his chinfur. "Is it ever found in the possession
of the non-Lutherans, Patriarch?"
The Patriarch shakes his head in the negative.
Ice walks up and taps the pouch. "Stolen?"
The Patriarch lifts a hand in a "perhaps" gesture.
"Reason?" The devilcat scratches her chin. "Why?"
The Patriarch turns to the chalkboard again, wiping off the
previous writing, and then, with several squeaky strokes,
writes, "I can think of no good reason, save to spite the Kin."
Jimbo runs an index finger along the spines of the books
thoughtfully, tapping each title in turn, here a
speculative look, there a curious look, going mostly over
the schoolbooks. His hand seems to settle randomly on one
tome, which he slides out a bit.
"Well, this pouch turned up in a van used by a bunch of drug
users. You might have heard about the incident in the
news--" Duffy catches himself, realizing that television
broadcasts might not be big out here in Quietside. "Then
again, you might not. These people were driving around
recklessly, engaged in a firefight with another car, and at
least one of them was using some kind of blue-glowing drug
that bulked up this one Gaian into a real monster. They
claimed to be Armageddonists." Here, Duffy pauses and
looks for a reaction, or perhaps answers.
The Patriarch nods, then turns to the board. He slowly
wipes the board again, then lifts his chalk once more. In
smaller letters, he begins to write, though it seems like
it might take him some time to finish his sentences...
After briefly reviewing the room and its "charms", Officer
Hidaka takes a few steps over towards the organ. Here he
once again hides his golden eyes behind his glasses and
dips his head slightly. By the way he cocks his ears, it
would appear he's listening to the woman play.
The Patriarch writes, "'Armageddonists' are some who seek to find
revenge upon the corporations, to visit upon the children
the sins of the blood of their ancestors. ..."
Duffy rubs his chinfur, reading as the Patriarch writes.
The Patriarch continues, "... They seek to use the Megabody
to destroy Luna, and fulfil the curse of Earth's ..." He
then scratches out "Earth's" and replaces this with "Dark
Eden's". "... last four great leaders upon the rebels of Luna."
Jimbo thumbs through a book marked "History of Earth",
occasionally looking up as he skims. After a few pages, and
a few skips, he takes slightly more interest in the slowly
developing sentence, and seems to slow down his perusal of the tome.
Duffy blinks! There's that number four again.
"Skulls," Ice nods. She taps the Patriarch's writing on the
word "leaders". "Who?"
The Patriarch continues writing, "Some history is in order,"
and then nods to Ice, and walks over to the bookshelf.
With a slightly startled look in his baggy eyes, Jimbo looks
at the shelf, then the tome in his hands, and raises it up
just in case he happens to be holding the book the Elder needs.
Duffy whispers to Ice, "Careful, judging from the number of
skull-faces around here, these people take them pretty
seriously." The dog-man trails behind Marcus Payne,
leaning on his crutch when he's close enough to read what is presented.
The Patriarch nods at the book Officer Watterson is holding
... then reaches over to a book right next to the empty
spot where Jimbo's book came off the shelf.
The Patriarch pulls a book from the shelf, labeled, "History
of the Last Days of Earth". He carefully rests his staff
in the crook of his shoulder and left arm, and flips
through the pages, then comes to one printed with a macabre
image of four skulls on it, with what look like ... bar
codes imprinted on their foreheads. Not that Duffy is
likely to have seen bar codes in daily use. It's a Corporate thing.
Jimbo lowers his hands again, then lowers his head to scan
the pages again, giving the Patriarch another glance to be
sure this is all right. After a few more pages, he looks
satisfied, and returns the tome to its proper place, taking
to leaning on a stable part of the bookcase to observe the Elder.
The Patriarch sets the book down on a table, spreading out
the pages, then steps aside, gesturing for Duffy to take a look.
The kitsune shifts his head and looks back over his
shoulder. Upon seeing that something of interest is
happening he turns fully and begins walking over towards the opened book.
Duffy blinks. "Hmm! These Armag--" He pauses, remembering
his own admonition to Ice. "Ah, that is, are these the
skulls of the four leaders of which you spoke?" His eyes
drift over the page, looking for more information.
The Patriarch nods in response to Duffy's question.
The page, meanwhile, has a rather colorful accounting of the
history of ancient Earth -- Dark Eden ...
It tells of a time before the Fall, when many great advances
were made in technology. The years referred to don't seem
to fit on the Brotherhood's calendar -- rather than any
mention of the reigns of Cardinals, or the Year of the
Cardinal, there are references to years "A.D.", or "Anno
Domini", and it would seem that by this reckoning, it was a
time in the third millenium on this calendar when all this transpired.
The world of mankind was once ruled by nations, with borders
defined by what lands they held on the continents of the
world once known as Earth, not by product lines or
trademarks or brand names. However, companies and
corporations gained in power, forming into
megacorporations, the first of which was Capitol, followed
by Bauhaus, Mishima and Imperial, and several lesser corporations.
Jimbo gives a little push of his shoulder against the case
to right himself, tipping his head from side to side, and
rubbing his neck. He begins adjusting his gloves and
goggles, and leans toward Duffy. "I'm gonna get some fresh
air, Chief." he whispers, though it's clearly audible in
the hush of the church.
These megacorporations supplanted the authority of the
nations, becoming governments unto themselves, and making
many wondrous technological advances. They modified the
code that defined human life, creating new forms of life,
and thinking themselves to take the place of the Creator
... and they even went a step further, by adding an
atmosphere and bodies of water to the moon -- Luna -- and
then going to even greater extremes by terraforming other
planets in the solar system, creating life where there was none before.
Duffy looks up from the page startled. "Ah, right." He
nods to Jay, then looks back to the page. This puts such a
sinister take on the events that the Sunday Brotherhood
Kids' programs just glossed right over.
"I believe I will accompany him. I see no need to crowd you
here," mentions Taro. His gaze lingers on the opened book
for a moment longer before he turns off and moves towards the double doors.
A great city was born on the moon, facing its birth-world,
the Earth, known by many names -- a new Babylon, some
claimed, though others called it "Luna". The people
of Luna thrived, and made many advances, independent of any
contribution from the people of Earth, who were too
absorbed in their own troubles, their own wars, as the
megacorporations raped the Earth for its resources in order
to create new paradises on the other globes.
James gives Taro a nod, then ambles unhurriedly towards the
great main doors of the church, slouching as he goes. One
hand is already reaching for the pack of cigarettes in a belt pouch.
The great city of Luna was proud of its accomplishments, and
eager to prove its independence of Earth. When the leaders
of Earth made demands upon Luna for taxes, for resources,
for access to the technology used to create paradises on
other worlds, so they might somehow make Earth like it once
was ... Luna responded by declaring its independence, and
underscoring this by unleashing weapons upon the cities of
Earth, wiping out countless numbers beyond imagining. They
were proud in their accomplishment, and the inability of
the nations of Earth to do anything to oppose them.
Ice stays near the detective and reads over his shoulder.
Of the old nations of Earth, there remained only four
powerful leaders, ruling nations that were each birthplaces
of the four great corporations. They saw that their power
was crumbling, and that the new order of the
megacorporations had no use for them or any of Earth. They
sought to bring fear into the hearts of the
megacorporations and of rebellious Luna. They made a
terrible pact to create a weapon of great destruction -- the Megabody.
Duffy whispers to Ice, "Seems like a lot of anger between
Earth and Luna here. I always thought all the badness
started when people went, y'know... Past the Limit." He
peruses the pages, his brows furrowed.
Through means of agents who still had dealings with Luna,
they worked to secret away great stores of weapons hidden
away on the moon, and arranged that these weapons -- in the
forms of great and powerful machines -- could be caused to
ignite upon a command originated from the Earth. These
weapons were encoded with a special sequence of two
thousand digits ... but the four leaders determined that no
single one of them should have the ability to set off this weapon.
The slow sway of Duffy's tail stops entirely upon this line.
Each leader contributed five hundred digits of the secret
code, and had these five hundred digits engraved into his
or her skull. The engravers were silenced. Only when all
four of these leaders should come together and meet, could
they set in motion the chain of events that would set off
these weapons buried under Luna's core. Luna would never
again strike the nations of Earth with impunity. At the
command of the four leaders, Luna would be destroyed.
They called this plan, this weapon, the Megabody.
But the Megabody was never used. The leaders' plans were
flawed, for they did not count on the savagery that mankind
had come to. For reasons lost to history, Luna perhaps
became angry with the leaders of Earth, or perhaps learned
of this plan, or perhaps they simply wished to wipe away
any trace of their birth-place. In any case, they
unleashed an even more devastating barrage on the cities of
the Earth. The four leaders died.
"Gone," Ice murmurs, rubbing her nose.
Duffy shakes his head. "Maybe not."
Those who followed the Megabody kept the skulls of their
leaders nearby, as macabre trophies ... and in hopes of
future revenge against Luna. The nations of Earth
collapsed, as warlords struggled for power and fell into
infighting over what few resources remained. Terrible
storms swept the Earth, and the sky filled with death. The
sun became seen less frequently, and the sky was no longer blue.
Contact was lost between these nations, and the whereabouts
of these relics of destruction were lost to history. But
there are tales that surface from time to time, of the
descendants of ancient caretakers who religiously follow
their last instructions given to them by crumbling
governments, awaiting the call to strike against the moon,
to retaliate for the wrongs of centuries past.
And thus ends the history lesson.
The Patriarch looks up from the book, regarding Duffy's face, then Ice's.
The devilcat scratches the back of her head and goes over to
pick up the leather bag again. She opens it up and shakes
its contents around a little, trying to determine if the
bone fragments inside are from a skull.
Duffy looks up from the book, horrified at the revelation of
a whole history that he knew nothing about. Could these
people actually have a right to be so upset-- no, he tells
himself, whatever happened, those were the deeds of
generations past. His duty is to protect the people on
Luna now. "This book, Patriarch... It says these
Armageddonists are waiting for some kind of signal. Well,
it seems like they're just popping out of the ductwork now.
What do you think is going on?"
The fragments are so small that they're not far removed from
powder. It is entirely within the realm of possibility
that they might be from a skull, but there is far too
little to even dream of trying to piece one together.
The Patriarch wipes off the board again, then writes, "The
Darkness comes in many forms. This is yet another."
Ice closes the mouth of the pouch up again. "Blue."
Duffy nods. "I think some people are stirring up these
cultists, telling them what they want to hear, Patriarch.
And I think these people are giving them drugs... Dark,
maybe even giving them weapons; you don't get grenade
launchers out of vending machines. I know you're a
law-abiding man and you wouldn't tolerate craziness in your
town..." He watches the Patriarch for reactions.
The Patriarch nods, wipes off the board, then writes again,
"None among my congregation seek vengeance against Luna.
The Creator has tested us, and purified us through
tribulation. Who are we to question the wrath of the
Creator? We suffer for the sins of our fathers, but are stronger for it."
The devilcat makes a rumbling sound in her throat, uneasy for some reason.
"Yeah... Yeah, you live here, like the rest of us; this is
as much your home as ours," Duffy says, unusually emotional
in his words. "What I'm saying is, if you or any of yours
hear anything that might help us stop these Armageddonists
from unleashing this secret weapon, or from causing havoc
in Luna City, I'm hoping you'll tell us about it. The
Armageddonists we talked to, they mentioned these four
skulls. Maybe they've put them all together, maybe they're
missing one or two and trying to get them all, or maybe
there're some other pieces in their plans they need. But
we haven't all been blown up, so I figure there's something still missing."
The Patriarch wipes off the board again, then writes, "If
the skulls were gathered, surely some would have proclaimed
it. Any Tribe with such power would gain much prestige for
it. To be silent about it would be unthinkable."
The dog-man scratches behind his ear. "Then maybe they're
still working on it. But it's not just the Tribes; we know
there're Corporate sources for the drugs they're getting.
Maybe these Corporation types, they promised to help get
these skulls together. We can't overlook any lead."
"Searching?" Ice tilts her head to the side and rubs her
chin again. "Trick. Maybe."
The Patriarch wipes off the board, then writes, "But your
searching led you here? Was it only the pouch that made
you think to look to the Kinsmen?"
"Yeah, it's dangerous to speculate too hard," Duffy agrees.
"The more I think on it, the more I think it's something
Dark at the core." He turns to the Patriarch. "Well, the
way I see it, Patriarch, I think these Armageddonists, they
might have attacked your people and taken the pouch as
booty. I was wondering if you knew of any such attacks."
The devilcat shakes her head again. "Them." She nudges
Duffy and shows him the pouch. "Skull. Trick." She sets
the pouch down on a table and does a quick pantomime as
though she were standing guard over it and then ducks
around to the other side of the table, acting as though she
were hiding from something in the very spot she had been
standing and pretending to guard the pouch. She
exaggeratedly grabs it up and 'sneakily' stuffs it into her
pocket. finally she drops the pouch on the table again. "Us. Trap."
Duffy blinks and looks at Ice's pantomime. He scratches behind his ear.
The Patriarch wipes the board off, then writes, "No good
comes of deceit, no matter the intent."
"In this trick, is this pouch the pouch, or the skulls?" the
dog-man inquires after a bit of thought.
The Patriarch looks at Duffy, then wipes the board off, and
writes again, "I presume your friend meant to suggest
setting up a trap by promises of a skull -- fake, that is."
Ice nods at the patriarch and waves the pouch again.
The Patriarch picks up the book of history, and walks over
to the shelf, putting it back in its proper place. As he
does so, another book falls of the shelf, landing on the
floor, falling open on a page of what looks like a statue
of the mother-and-child at the altar, only morbidly
different -- the mother on this image is skeletal. The
Patriarch gives a start upon seeing this image, puts his
hand to his head as if in silent prayer ... then hastily
stoops down to pick up the book, quickly closing it.
"Well, it's not really Dawn Alert style to set up dramas
like that, and besides, I don't think we know enough to
convince anyone that we know what we're talking about,"
Duffy demurs. His eye narrows at the image, but he doesn't
say anything, instead changing the subject. "So have there
been any recent Lutheran deaths or muggings, Patriarch?"
Ice's ears flatten at the image. She walks up to the statue
and circles it, looking for any writings that might say who
the image is supposed to depict.
The statue at the altar looks like a woman holding a child
of uncertain age. Both of them have halos on their heads.
The child has one hand raised as if in a gesture of
blessing. The statue is old and cracked, made of white
porcelain that has been stained with age. There are no
names or inscriptions, but it would seem to represent
someone of importance to the faith, and conspicuous in the
lack of Lutheran Triad features (or lack thereof) on the face.
The halo of the child is slightly different in style than
the plain halo of the mother (?), looking as if it has an
image of a cross superimposed upon the disc.
It seems like a similar pose to that of the image that was
on the page, except that the skeletal figure in the image
was not holding a child. (And, of course, the figure was
skeletal, though still robed, and in a similar pose.)
The Patriarch leaves the book lying on a shelf, not putting
it away in its proper place just yet, and walks to the
slate board, wiping it off again, and then writing, "There
were a couple of accidents in the fields, but nothing that
would account for the loss of a talisman such as this."
Duffy rubs his chinfur and moves over to the chalkboard,
leaving Ice a clear path to the shelves. "So talismans
like these are pretty rare then? What if it came from Lutherans on Earth?"
The Patriarch shakes his head, wipes the board, then writes,
"They are quite common. But the loss of such a talisman
would be a tragedy, and would be known of by others. The
mortal remains of our ancestors are highly regarded."
The Patriarch then adds, "Perhaps of Earth. There is no way
to be certain one way or the other."
Duffy nods, "Do you keep in contact with your..." He
searches for a word. "Kinsmen?"
The Patriarch walks over to a small cask set in a cabinet,
and opens it up. He reveals what look like several pouches
of similar make -- made from leather, and bound tight.
Each one of them bears a different symbol engraved upon it
... three different symbols, it appears, with minor
variations. The Patriarch shows the talismans briefly to
Duffy and Ice, then places the coffer back in the cabinet
and walks to the board, drawing the three symbols there,
and writing names next to them...
The devilcat quietly walks to the table and pulls the
history book out again from the shelves. She places it
next to the fallen book and then picks both of them up
again. she turns her back to the detective and the
Lutheran and begins scanning the cover of the book.
Glancing over her shoulder, she cracks it open and starts
to quietly leaf through the pages.
Duffy nods at the talismans, then blinks realizing there's
variation. That means there might be a way to identify
this pouch, if the talismans are sufficiently distinctive.
He waits patiently as the Patriarch writes.
The Patriarch writes on the slate board, "The Three Kin of
the Triad", and then, beside each symbol, three names,
"Ash", "Kain" and "Wrought".
Meanwhile, the devilcat's perusal of the book seems to
escape the Patriarch's notice. It reads, "The Other Tribes
of Europe", on the cover, and has sections devoted to the
Sons of Rasputin, the Crescentia, and the Templars of Gaia,
along with countless smaller tribes.
"These Kin, are they heroes of your people?" inquires Duffy
as he watches the Patriarch write. "Or are they tribes
within the Lutherans as a whole?"
The page with the image of the skeletal Mother figure
appears in the section under the Templars of Gaia, under a
section labeled, "The Legion". It describes the Templars
of Gaia, and their mission to purge the rest of the world
from the "impurities" of "lesser people"...
The Patriarch writes, "The Lutheran Triad is three Kin. We
are all from one Kin or another. This pouch has no sign of any Kin on it."
Duffy blinks. "But it's Lutheran-make, I'm told..."
The section that the devilcat reads continues, telling of
the people captured by the Templars of Gaia, put into camps
to work for them, or pressed into service as 'Legionnaires'
in their armies. Those deemed unable to serve the Templars
of Gaia are slain, and the rest are expected to die
eventually -- living and dying in the service of the
Templars of Gaia. The skeletal Mother figure is presented
as an "abomination" -- a perversion of the "Holy Mother"
invented by the Templars of Gaia, and foisted upon the
descendants of the Kinsmen living as their slaves.
Ice's nubby tail flits around curiously as she flips forward a few pages.
In another section of the book, Ice happens upon a mention
of the skulls... "The capitol of the land of the Gaians is
Terra Nostra, a city built on the ruins of what was once
known as 'Paris'. Their domain stretches through lands
that were once part of the nations known as 'Spain',
'Switzerland' and much of what was the centrality of the
continent of Europe. At the heart of their city, under the
rubble of the Pere La Chaise Cemetery, a forbidden place of
superstition amongst Templars, is believed to be a crashed
starship, though others hold that one of the skulls of the
Megabody resides in this place."
The Patriarch, in response to Duffy's statement, seems to
have nothing further to write for now.
Duffy rubs his chin. "Can Lutherans be exiled from the Kin,
then?" He furrows his brow. "No offense intended,
Patriarch, but I've got to look at all the leads. Anything
could be the thing that lets us figure out who did what and
stop them from doing it again."
The section Ice currently reads continues, "The society of
the Gaians is governed by nine 'Ascended Templars', the
descendants of the most powerful of the First Ones. They
rule from a reconstructed Notre Dame cathedral, rebuilt
completely by the Templars, and redesigned to enshrine
their worship of the Earth Mother. The Ascended Templars
appoint leaders at all levels of society, and grant them
districts to govern. Though these leaders have no titles
as such, they serve as governors in a way much like the
Dukes of Rasputin society..."
The chapter continues on into what seems to be an attempt to
describe the intricacies of Templar government, though from
the perspective of an outsider.
Ice pauses in her reading as she hears the chalk writing
stop, but resumes it again when she hears Duffy's voice.
She flips ahead a few more pages.
The Patriarch wipes the board, then writes, "There are
outcasts. It is possible that this was one of those. But
an outcast would be bold to still seek protection with the
ashes of an ancestor."
Scratching behind an ear, his habitual gesture of
thoughtfulness, Duffy nods again. "Children of outcasts,
then? This all happened a very long time ago, so it's not
exactly out of reason. What I don't know is whether these
Kinless Lutherans are exactly numerous, and how one could
go about finding them and asking some questions."
The Patriarch wipes the board, then writes, "As odd as it
may seem, based on the history of other peoples, we know of
no great splinter groups from our Kin. We are a very
closely knit people, and those who are outcast from our
number are criminals and ne'er-do-wells who usually bring
about their own end, or eventually seek reconciliation and
return to the clans."
The devilcat glances over her shoulder and reads the board.
"Wannabes?" she asks, moving as though she intends to put
both books back on the shelves.
"Huh. No, I guess that doesn't sound all that unlikely,
really, you seem like a pretty law-abiding lot," Duffy
admits. "So if there're Kinless Lutherans mixed up into
this, they're pretty much on their own then. All right
then, let me give you my address so you can send a message
if you hear anything."
The Patriarch nods. He doesn't seem to catch Ice's latest
contribution, however.
Duffy rummages about and comes up with a business card for Marcus Payne.
The Patriarch takes the card, looking it over.
"Ah, that has our address, so you can just hire a messenger
and send anything you think helpful," the detective
supplies. "We'll reimburse them for the cost."
The Patriarch nods quietly in response.
Duffy looks about to stick out his hand, but remembers
Jimbo's experience, and nods to the Lutheran. "Thank you
very much for your time, Patriarch. You've been very
helpful. Don't hesitate to let Dawn Alert know if we can
help in any way." He glances over to Ice to see if she's
done with her business.
The devilcat slips the books back into the shelves and
wiggles her fingers. She turns and starts towards the door.
The Patriarch wipes off the board, then raises his free hand
as if in a farewell or gesture of benediction.
Duffy looks about to add something, glancing over to the
books, then decides it wouldn't be politic just yet. He
starts walking to the door, his crutch thumping
rhythmically. "Good day to you, Patriarch!" In a quieter
tone of voice, he adds, "C'mon, Ice, let's find Jay and
Taro and drop the news on them."
Ice nods, putting a hand on Duffy's shoulder as she prepares
to help him down the stairs.
Outside, the coach is still waiting in front of the church.
The street is otherwise empty and quiet, save for the
occasional leaves sweeping past.
Meanwhile, "Jimbo" and Taro have been checking out the neighborhood...
Quietside
To the west of the
Edgebrink Mall District is a cluster of Perimeter blocks
that have become a ghetto for a concentration of immigrants
from the isles of the Lutheran Triad. Like the more
densely populated corporate zones, and in a mirror of the
neighboring super-mall, this is a part of town built in
layers, with elevated streets and walkways that bridge from
building to building, though over the countless years since
this was first build, some sections have collapsed, and the
rubble has been moved away, leaving numerous dead-ends and
precarious drop-offs, since there is no corporate interest
in maintaining these roads. Small matter, for cars don't
rule these streets -- horses do. In less than a
generation, the Lutheran Triad has claimed these streets
and shaped them in their own image, rebuilding ruins in
their own styles, in an anachronism of anachronisms.
A kitsune and a human make their way out through the heavy
front doors of the church on the circle drive. The coach
still waits in front of the church, the driver looking like
he's in the middle of a nap.
Outside in the dusky fog, a glowing orange cherry can be
seen for a moment as Jimbo adds his own grey wisps to the
air, taking his hands away from sheltering the end of his
cigarette. His lighter clicks shut, and he pockets it
again, glancing over at the kitsune nearby. "So, what say
we get a feel for the local color?" he mumbles around his
smoke, sauntering down the steps. He seems to see no reason
to disturb the coachman.
"I can only guess what color that might be," says the
kitsune quietly as he accompanies the human down the steps.
"I tell you, I am glad to be out of that church. Where shall we go now?"
"Was it just too stuffy for you? I found some interesting
tidbits in one of their history books ... just background,
really." Jimbo looks up and down the street as best he can
with the fog obscuring the streets. "I think Duffy can
handle the information retrieval, though. I figure our best
bet is to cruise around a bit, patronize a shop or two and
see if there's been any news or gossip floating around."
It doesn't look like there are too many shops around.
There's an inn down the way, from which the faintest sounds
of piano music can be heard, but no sounds of laughter.
(As if this is a surprise.) A sign in the front reads, "The End of the Road".
Another store seems to be devoted to the selling of
religious figurines, as those in the windows look like the
sort seen inside the church. The store sign out front reads, "Brannagh's".
Officer Hidaka glances down the street both ways before he
shakes his head. "I found it rather depressing, actually."
He lifts his hand and points towards the distant inn.
"Perhaps an inn would be useful for rumors. They might be
more inclined to speak with outsiders there," he suggests.
Another store sells weapons, judging by the display in the
barred window, and the sign that has a pistol crossed with
a sword hanging out front.
Watterson begins strolling in the direction of the inn,
practically out of reflex, then pauses to glance at the
weapons shop storefront. "Good call. Hmm ... if we get word
on any problems that've been running around here, then I
think that gunsmith there is the next place to ask around.
if we have time. But the inn first, yeah."
Jimbo continues walking, occasionally blowing smoke out his nostrils.
"Of course. I am also curious just what sort of weapons they
stock ...," comments the fox-man. He continues to walk
along with the other officer, quiet as the mist when he isn't speaking.
The two officers make their way up to the inn. A single
wooden door provides entry into a considerably more
well-lit area, thanks to a roaring fireplace and lamps on
the walls and ceiling. It looks like a bar room out of
some fantasy adventure, perhaps, with a bard sitting by the
fireplace and strumming a lute-like instrument, except that
he is accompanied by a player on the piano. Chairs and
tables are made from sturdy wooden barrels, and a bartender
stands behind the bar, polishing a mug. The bartender has
steel-grey hair, a bit on the long side, and a beard that
runs along his chinline, though he has no facial hair
crossing the smooth front of his face where there should be
a nose and mouth. He looks up to the newcomers, and nods
-- quietly, of course.
Jimbo smirks. "Nothin' we can afford, I'm sure. Well, maybe
a nice knife or two. I'll tell you, though, my landlord's
past the limit, and I'd rather have his rent than any
weapon in the world to try to hold him off."
Watterson nods politely in response, and bellies up to the
bar, sidling onto a stool. "'Evenin', chum. We're still on
duty yet, so you got any coffee?"
The bartender nods, pointing to a sign. Looks like coffee
is ten crowns for the first cup, another crown for each
refill. The bartender, meanwhile, heads over to a cup rack,
and pulls one down, then lifts a pot off of a cast-iron
stove, and pours some strong-looking steaming liquid into the cup.
A faint chuckle escapes Taro, and he nods. "Actually, it is
more of an intellectual curiosity. Having gotten an idea of
the people, I am curious to what they may find acceptable,"
mentions Taro. Upon entering the bar fully the kitsune
inclines his head to the barkeep. "I do not suppose you
have any tea, good sir?"
Jimbo's sleepy eyes brighten slightly at the sight, and he
begins digging around in his pockets for money pouch,
sifting through it to get enough cash for a coffee and a
refill or two. He nods at Taro. "Think we have time to make
a 10-63 of this? Well, probably not. I guess we'll check it
out on our way back, we shouldn't go far."
The barkeep nods, and sets down the cup of coffee, then
pours another cup of tea for Taro. There's no sign of any
sugar for the tea, however.
The patrons of the bar are a curious sight with their
drinks. They don't have mugs or cups, but rather something
remotely akin to steins, with long, tube-like necks on the tops.
The tired-looking officer slides his crowns across the
counter, and wraps his hands around the coffee mug,
inhaling some of the steam from it with a satisfied sigh.
Jimmy lifts it up for a sip, feeling a little
self-conscious as the other patrons do.. whatever it is
they do. He tries not to be too blatant in his curiosity by
covering with some casual banter. "So, uh... how's business these days, chief?"
After removing some coins from his pocket Taro offers them
over to the barkeep once he nears him. "I agree. We have
time for a drink, however." He gives the barkeep what
amounts to a professional smile. It looks pleasant enough,
but how genuine it may be is rather questionable.
The bartender waves his hands around, making some sort of
gestures that look as if they're supposed to mean something.
"I don't suppose you brought your pocket guide to the
Lutheran language?" asks Taro before he picks up his tea and sips it.
Jimbo observes the gestures, and lowers his head a little
sheepishly. "Sorry buddy, I don't quite follow. I don't
suppose you're too busy to scratch it out with a couple
tired joes.. I don't wanna bug you or anything."
The bartender regards Jimbo's blank look, and Taro's
comment, then nods, and walks off toward the wall, pulling
down a slate board and a stubby piece of chalk. He sets it
down on the table. He writes, "Good," then makes a thumbs-up sign.
"How has life been treating you here? Fairly quiet down in
these parts? I would hate to think any of the goings on
lately have startled such decent people," asks Taro.
Another sip is taken and he settles himself onto a barstool.
Jimbo's haggard face brightens a little in relief, and he
nods appreciatively. "Glad to hear it ... er, read it, mack.
I heard there might've been some ruckus in the
neighborhood." He glances at Taro, smirking at the "decent people" comment.
The barkeep wipes the slate with his sleeve, then scribbles,
"Fair. Yes. What sort?"
"Eh, some hoods running around, nobody's really got a clear
fix on 'em," replies Jimmy, taking another sip of coffee.
He encircles his coffee cup with his fingers again, still
warming them. "It looks like this is a pretty gentle part
of Luna, so we weren't sure. Anybody weirder than us pass through here?"
Another wipe of the slate, and then, "Not to recollection. What sort of weird?"
Taro just turns that professional smile to Jimbo for a
moment before he looks back to the barkeep. "Well, I would
not want to worry you, but it would seem those hoods had an
interest in your holy talismans. Namely ashes. I don't
suppose any such ashes have turned up missing? Such sacred
relics as those ... a shame they could be taken at all."
One of the patrons at a nearby table takes a swig of his
"stein" ... by lifting it up to what looks like some sort
of box-like contraption affixed to his throat, and pouring
the contents into a nozzle, using the neck of the stein as a funnel.
Jimbo gives Taro an odd glance, then shrugs at the barkeep.
"Well, anything out of the ordinary, really. Though my
partner brings up a case we've had.. there was one of those
talismans found in the hands of some gang members bashing
around uptown from here."
The barkeep wipes the tablet, then writes, "Many have ashes
of ancestors." He quickly runs out of space, wipes the
board again, then writes some more, "Why steal ashes of
someone ancestor?" He then goes back and squeezes "else's"
between "someone" and "ancestor".
"That's what we're trying to figure out," admits Jimbo,
spreading his hands to either side and shrugging again. "We
got the talisman back, but for a while, we didn't even know
what it was. We're still not exactly sure who it belongs
to, either, so the department's trying to piece this all together."
"I wouldn't know, really. I find it quite odd myself. I
thought you may have heard someone was missing theirs," says the kitsune.
The barkeep shakes his head, wipes the board then writes,
"Kin close-knit. Would have heard."
Jimbo rubs the stubble at his chin. "So nobody in this
district had any sort of problem like that? Huh."
Taro nods slightly again. He lowers his head to gaze at his
cup for a moment before he peers over his glasses at the
may beyond the counter. "I take it dealing with the
criminal element isn't something good people such as yourself would condone?"
The barkeep wipes the slate, then writes, "We respect the law."
At this, Jimbo lightly raps Taro's shoulder plate with his
knuckles. "Geez, man. We're guests, don't go insulting people."
The barkeep seems to be deep in thought, then wipes the
slate and writes, "Perhaps a Kinsman involved with gang? Shame the thought."
Jimbo nods at the bartender. "Maybe, Chief, but I dunno. You
fellas are pretty distinct, we probably would have spotted
a Lutheran amongst them, and the guys we saw were pretty
distinct themselves. Gaians, from the looks of them." He
sips at his mug to let the Lutheran get a scrawl in, contemplating a thought.
"I'm curious. Being such a tight-knit gro- ... " Taro pauses
and glances over towards his fellow officer. He smiles a bit
more, which might be reassuring if he actually looked
cheery. Instead it's just a smile on a typically
expressionless face. "I have no intention of insulting
anyone. I am merely concerned for them." He returns his
gaze to the barkeep. "I apologize if I have offended you
any. But I wonder, are there those no longer affiliated with
your group, that may have left to pursue such disreputable
things such as gangs?"
James nods. "That's a thought, Taro ... but even more, I
wonder if someone could be blackmailed with their talisman.
It'd stand to reason that if someone had it, they could get
a guy to do what they want, and make him promise not to
tell anyone what was going on, on pain of ... eh ... on pain of
talisman sinkage, or something."
The barkeep wipes the slate, then writes, "We have our outcasts."
Again, Taro nods over to his partner. "I do have a reason
for asking," he tells him before shifting his attention
away again. "Has there ever been an outcast who associated
with gang members? Or one who would have reason to use what
relics they still possessed to discredit your people?"
The barkeep just shrugs at this.
Jimbo takes another gulp of his coffee, draining his mug,
and wipes his mouth on the back of his hand. "Ahhh ... good
stuff. Well, you want to browse your shop, Taro? I doubt we
have much break left."
"Again, pardon me if I have been rude," mentions the
kitsune. He places the cup on the table and removes himself
from his chair. "Yes, let's go take a look. I would like to
stretch my legs a bit before our break is over."
The barkeep nods, and takes up the kitsune's discarded cup,
and sets it over with some other small vessels awaiting a washing.
Jimbo gets to his feet, and lays a few more crowns on the
countertop as his tip, then touches his goggles with a
couple fingers. "Thanks for the chat, buddy."
The tip placed, Taro waits for the other officer to finish
and then heads for the door.
James pats himself reflexively to be sure he's got
everything, then taps one enormous ash piece off of his
cigarette into an ashtray, and stubs the smoke out, nodding
at Taro as the pair make for the street.
The two officers head across the street, over toward the
weapons shop. Some bells jangle as they try the front
door, and they are greeted by a large and muscular -- and
faceless -- man who looks the sort who might forge these
weapons himself. By the equipment seen in the back of the
shop, and the smells, it would seem that he might very well
have a forge in the back.
Hanging on the walls are swords and knives and maces, though
not all of them look entirely of medieval levels of
technology. One item looks like some sort of scythe with
strange equipment attached to the blade, with cables and
cords running to a pack of tanks that look as if they're
meant to be worn on the back. A sickle seems to be of
similar design, though with a smaller pack to be worn, and
less impressive machinery.
Particularly grisly-looking is what looks like a large,
oversized gauntlet that easily covers the hand and forearm,
offering limited movement of the fingers, dominated by
large sheathes over the back of the hand, from which extend
sharp-looking blades, attached to yet more machinery.
The human officer nods a greeting at the bulky (assumed to
be) proprietor. "'Evening." He meanders through the shop,
looking over the scythes curiously, and with a little trepidation.
The rest of the weapons in the shop look a bit less
technological, however ... simple pistols, revolvers, and
shotguns. And, of course, it seems that everything is
decorated with a strange mix of crosses, holy-looking
symbols, and emblems of pain and suffering -- thorns, barbed wire, and skulls.
The weaponsmith nods in greeting to his customers.
"Hello good sir," greets Taro as he walks in after Jay. He
then wanders off to examine some of the items hanging on
the wall. In particular, he seems interested in the
selection of revolvers. "Jimbo, I think we may want to try
and stop by the religious icon store. They might have a comment on the bag."
Jimmy taps his temple thoughtfully. "Good thinking. Hmm ...
just a quick browse, then."
The mechanical-looking melee weapons look pretty pricey --
hovering around the range of 8,000 crowns or more on average.
The scythe is called the "Scythe of Maiming", the sickle
is the "Sickle of Sorrows", and the gauntlet-like weapon is
the "Fist of Judah". Other weapons of this sort have
similar "happy" names along these lines.
The guns are cheaper. A revolver known as the
"Martyr's Nail" runs around 1,000 crowns.
Another weapon
which looks almost like an ancient flintlock in general
styling, is listed as a "Geminilasher" -- a double-barreled
shotgun-pistol, selling for almost 5,000 crowns.
Another weapon that seems to be repeated a lot is a big
sword listed as a "Helmore", though the signs list them as
"Replica" or "Not for Sale". The "Not for Sale" ones look
pretty nasty to try to use, with barbed wire wrapped around
them, or sharp edges that make it look as if the
user might get harmed quite a bit. The replicas
look more "user-friendly".
The kitsune reaches over and lifts a revolver off the rack,
balancing it in one hand. "You just don't see detail like
this in the Corporation brands," he mentions as he inspects
the item more closely.
The replica Helmores look to be priced around 3,000
crowns. Comparable to "replica Clansman Claymores" sold by
Gallagher Arms of Imperial, and not that far removed in
general appearance, in some ways.
"Sure don't," replies James, somewhat distractedly, as
though he were comparing some figures in his head.
Looking up from the racks, Jimbo regards the weaponsmith,
and asks, "Say, chief, I don't suppose any Mishiman stuff's
passed through here at all?" He doesn't look convinced that
the question is worth bothering to ask.
The weaponsmith just pretty much allows the two to look
about, helping to get an item off a hard-to-reach mounting
here, or out of a case for closer inspection there. At the
question from Jimbo, however, the weaponsmith raises one
eyebrow, then shakes his head in the negative.
Taro puts the weapon back on the shelf before he moves down
to where some of the less detailed melee weaponry hangs. He
reaches over and picks a short sword off the rack and holds
it in a hang, getting a feel for it. "Is there something on
your mind, Jimbo?" he asks as he does so.
Through the front window, the front doors of the church can
be seen to open and then close again, allowing a dog-man
and a devilcat to exit and head down the steps.
"Nah, nothing important, Taro," replies the human officer.
Glancing at the window, he spies the emerging figures.
"Hey, it looks like they're done in there. We better hustle
back." With a nod of thanks to the weaponsmith, he heads to
the door. "If you're gonna buy anything, Taro, we'll meet
you at the coach. I might be back here myself sometime,
there's some interesting blades."
"I'm afraid I have other purchases to consider before I look
into weaponry," replies Taro. He sets the sword down and
turns to head for the exit. "I think we discussed that
before, actually." He grins a bit. "Let's go."
Across the street, Duffy can be heard calling out, "Hey,
Jay, where's Taro? I think we're about ready to head off!"
Jimbo opens the door to the shop with a jingle, calling out,
"Coming!" He gives Taro a wry smile, then departs back to
the city's fog to rejoin his comrades.
"No need to fret, I told you," Duffy says with a touch of
humor in his voice. "Hmmm, I hope Jay hasn't gotten held
up somewhere." He peers about and then hobbles up to the
coachman and asks him if he's seen where the others went.
The front door to a weapons store across the street opens,
with a jangle of bells. A human with a pair of green
goggles on his head and a messed-up head of hair can be seen exiting the store.
The coachman starts from where it seems he was taking a bit
of a nap, then belatedly registers Duffy's question, and
looks about. When he sees Watterson emerging from the
weapons shop, he points that way.
Duffy hehs. "Thanks. Hey, Jay, where's Taro? I think
we're about ready to head off."
Ice yawns and heads for the coach, setting her sights on a
window seat before someone can claim it first.
Across the street, Jimbo can be heard to shout out, "Coming!"
"Drag him out of whatever crate he's got his head stuck
into," Duffy continues. "I hate to say it, but this case
could be pretty explosive... I mean, big time." He waves
Jimbo over and heads up into the carriage, looking
unusually somber as his gaze comes to rest on some of the
skull-facaded architecture of Quietside.
*** GM Note: Hero Points Awarded -- Duffy: 2; Taro: 2; Jimbo: 2; Ice: 2
*** GM Note: Totals to date -- Duffy: 18; Ice: 9; Jamie: 3; Jet: 6; Jimbo: 13; Taro: 10
Log stopped on Tuesday, 18 Apr 2000, 10:19 PM EST by "Greywolf2" at "Holodeck 2"