The Art of Mentalism is focused on the power of the mind over one's own body. While most of the Aspects of the Art focus on affecting others, Mentalism is exclusively focused on directing one's power in the Art on oneself, transforming oneself into a virtual superhuman. This Aspect is highly favored by Brothers who often find that they have no one to rely on but themselves, such as Archangels, Revisors and Mortificators.
PROFICIENCY
For each extra magnitude, the caster can cause one of the following effects:
For two extra magnitudes, the following effect is gained:
SPEED
Each added magnitude causes one of the following effects:
INVULNERABILITY
Each added magnitude causes one of the following effects:
EXORCISE SELF
Each added magnitude can cause one of the following effects:
IMPROVE SELF
FLY
Each added magnitude causes one of the following effects:
Range: Personal
Duration: Concentration
The caster can boost his skill levels in any skill, whether the caster actually possesses the skill or not. (This cannot, however, be used to boost other spells, or to gain or improve "knowledge skills", such as Lore.) If the caster already has the skill to be improved, the caster gains +1 to that skill.
Range: Personal
Duration: 1 minute
This spell increases the pace that the caster may run by 1 meter per second, and allows the caster to run without fatigue.
Range: Personal
Duration: 1 minute
The caster gets the equivalent of Armor Value 1 on every part of his body. This is cumulative with any armor the caster is already wearing.
Range: Personal
Duration: Instant
This spell can instantly heal 1 Light Wound. Any application of this spell immediately halts any bleeding.
Range: Personal
Duration: 1 minute
This is like the Proficiency spell, but it boosts abilities instead of skills. This can apply to Strength, Toughness, and Agility. Five magnitudes are required to raise a physical ability the equivalent of one Rank.
Range: Personal
Duration: Concentration
This spell is similar to the Levitate spell from the Art of Kinetics, but bears some distinct differences. It causes the caster to rise into the air at a rate of about 15 meters vertically and horizontally every "action" (about two seconds).
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