The Art of Elements is unusual in that it has only four spells in it, but each of these spells can be based upon any of the four traditional elements (air, water, earth and fire). This makes this aspect one of the broadest available.
Elementalists generally view the universe as a garden and the Brotherhood as its caretakers. Their work with the world allows Elementalists great insight into its fundamental workings. Thus, an Elementalist can focus his mind in the proper way to rearrange the world to fit his needs.
ELEMENTAL WALL
For each extra magnitude, the caster can cause one of the following effects:
The effects vary depending upon the element used:
ELEMENTAL BALL
Each added magnitude causes one of the following effects:
The effects of the ball vary depending upon the element it is composed of:
ELEMENTAL BOLT
Each added magnitude causes one of the following effects:
By spending two extra magnitudes, the following effect is gained:
The exact effect varies depending upon the element the bolt is composed of:
RESIST ELEMENTS
Each added magnitude can cause one of the following effects:
The benefits of the spell depend upon the element being resisted:
Range: 15 meters
Duration: 1 minute
Damage: varies
Produces a wall of wind that can be used as a shield, to block passage of an enemy or to simply cause a foe damage. The form that the wind takes depends on the number of magnitudes pumped into the spell.
Range: 15 meters
Duration: Instant
Damage: varies
This spell creates an explosive ball of wind that affects anyone standing in the area of effect where it goes off.
Range: 15 meters
Duration: Instant
Damage: varies
This spell creates a bolt of wind that affects a single target within the caster's line of sight.
Range: Touch
Duration: 1 minute
The spell makes the target immune to the effects of some or all of the four elements. This includes the effects of any elemental spells. The basic spell protects against wind only.