Adventures - Deadlands Back to Deadlands: Hell on Earth
Deadlands: HoE Adventures

The following are adventure scenarios, based on notes for a Deadlands: Hell on Earth campaign held at my house. These aren't necessarily complete "modules", especially since these were designed with a pretty bizarre Posse in mind, and with an attempt at some continuity with previous adventures ... but some of the ideas might conceivably, with a bit of tweaking, give you something to work with for your own campaigns.

And, of course, this is Marshal Territory! If you're a member of the Posse, git on outta here!

Potato Attack of the Killer Potatoes A fleshing out of a background detail from the Road Warriors supplement.

Blue Light Special Blue Light Special A convention scenario based on the Wasted West source information on the S-Mart Overlord.

Hangin' Judge No Noose is Good Noose It's the return of the Hangin' Judge ... with a few twists.

Banjo Phantom o' the Opry The heroes get to show off, tell their tales and get paid for it ... but (big surprise!) trouble's a'brewin'...

Tall Tales Tall Tales The heroes face off against a Toxic Shaman and get to explore a "Wild West" museum near the border between northern Idaho and Montana.

War 'n Peace War 'n Peace The Posse is presented with a conflict that they may be able to put an end to, one way or another.

Dead Lands Logo

Dead Lands, Dead Lands: Hell on Earth and Dead Lands: The Weird West and characters and features thereof are trademarks of Pinnacle Games, and their use here does not constitute a challenge of trademark status. This site is by no means official, and should not be considered representative of the quality of the products of Pinnacle Games. With the exception of the "Dead Lands" logo, and except where otherwise noted, all artwork and all articles on this page are (c) by T. Jordan "Greywolf" Peacock, and may not be reproduced without permission.