DA KRUNCH
Component: Large Wart
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The mighty foot of Gork stomps down to squish the enemy into splutchy pancakes! The "foot" template may be placed in any area within the Shaman's line of sight, up to 12 spaces away. (This covers a 5 by 3 area.) On a roll of 1 to 3 on 1d12, the template will drift in a random direction (1-3: forward, 4-6: right, 7-9: backward, 10-12: left) that many spaces. Anyone under the template takes 8 damage dice of injury.
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MORK SAVE UZ!
Component: Poisonous Mushroom
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The impassioned pleading of the shaman summons the protective power of Mork against the enemy's spells. Any enemy spells affecting the Shaman or his allies in the same dungeon section or passage are immediately dispelled, and no further offensive spells are possible against them until the Shaman's next turn.
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WAAAAAAAGH!
Component: Black Orc Blood
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The Shaman floods the dungeon section or passage with the power of the Waaagh! All enemy Wizards in range must pass an intelligence test or immediately suffer 1 Wound, and will not be able to cast any more spells until the Shaman's next turn. All Orcs and Goblins within the area gain +1 to WS and are immune to fear until the next exploration turn.
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'EADBUTT
Component: Shrunken Head
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The Shaman smashes an enemy Wizard with an 'eadbutt of pure Orc-power. Both players roll 1d12 and add it to their respective Intelligence scores. If the Shaman's total is higher, the defending Wizard is immediately reduced to 0 Wounds, rendered unconscious.
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