Slaanesh Spell List
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Slaanesh Spell Book

 
checkbox HYPNOTIC AURA
Component: Glittering Bauble
The caster's movements seem to be executed with unnatural grace, hypnotizing all who come close by. Until the end of the next exploration turn, any enemy in base contact with the caster must pass an Intelligence each turn in order to take any action.

 
checkbox BEDAZZLE
Component: Hand Mirror
The Chaos Sorcerer is surrounded by a bedazzling, beguiling aura that makes enemies reluctant to cause the caster any harm. Until the next exploration turn, each turn any enemy attempts to attack the caster, he must pass a Bravery test or waste the action.

checkbox BEAM OF SLAANESH
Component: Precious Gem
A dazzling burst of rainbow light shoots from the Chaos Sorcerer's fingertips, enveloping first model in its path, up to 24 spaces in any direction. The victim must roll equal to or under its Intelligence on 2d12. If the victim fails, he enters a rapturous, euphoric state. Until the next exploration turn, the victim must make an Intelligence test each turn, or stand in a daze.
 
checkbox ALTER ALLEGIANCE
Component: Concentrated Musk
The Sorcerer tears the parchment in two. Combat seems to cease for a moment, then resumes as if nothing has happened. The Sorcerer chooses 1d12 enemy models within 6 squares. Each must make an Intelligence test. If the test is failed, the model changes sides; it is now controlled by the Sorcerer. This lasts until the end of the next exploration turn, then the model runs away.

For all spells of Slaanesh that require an Intelligence test, if the Chaos Sorcerer fails the test, he immediately suffers 1 Wound for displeasing Slaanesh. Daemons invoking these spells do not suffer this penalty.

checkbox ACQUIESCENCE
Component: Hand Mirror
The Chaos Sorcerer reaches out a hand overflowing with multi-colored light and touches his victim. Upon a successful strike in melee combat, the victim is surrounded by a glamour that hides the reality of his situation. Each turn, he must pass an Intelligence test, or be unable to take any action. This effect lasts for the remainder of the expedition, even if the caster is slain.

 
checkbox DISILLUSION
Component: Vial of Fear-Scent
The Sorcerer smashes the vial at his feet, bellowing a powerful incantation. As the sound of the breaking glass dies, the Sorcerer's opponents begin to doubt their cause and are thoroughly disheartened. All enemy models in the same dungeon section have their Weapon Skill, Bow Skill and Bravery reduced by -2 until the next exploration turn.

checkbox PAVANE OF SLAANESH
Component: Concentrated Musk
The Chaos Sorcerer makes weird, hypnotic passes in the air. A single enemy within 24 spaces and in line of sight must roll equal to or under his Intelligence on 2d12 or be overcome with emotion, leaping and cavorting uncontrollably. The victim cannot take any action, even to fight back in combat, for the remainder of the expedition, or until the caster is slain or ends the spell. The caster cannot cast this spell again while another victim is still affected.

 
checkbox CHARM
Component: Glittering Bauble, Cursed Figurine
Upon a successful Intelligence test, he may designate one victim within at least partial line of sight, within 24 spaces. The victim must pass an Intelligence test, or he will believe the caster to be a friend, and must do what he can to protect the caster from harm. The victim will respond to orders so long as they do not violate his nature, and so long as the caster does not harm the victim. The caster may only have one victim so charmed at a time.

checkbox FLESHY CURSE
Component: Concentrated Musk, Cursed Figurine
Upon a successful Intelligence test, the Chaos Sorcerer summons the power of raw magic and directs it at a single model in line of sight and within 24 spaces. The victim must roll equal to or under his Toughness (without armor) to resist. If he fails, and the caster is not slain first, then at the start of his next turn, he transforms into a Chaos Spawn. This transformation, once complete, is permanent.

 
checkbox PERFUME OF SLAANESH
Component: Daemonette Blood, Precious Gem
The Chaos Sorcerer and all allies in the same dungeon section are bathed in pleasant sensations, inured to pain. They may fight on, even if reduced to 0 Wounds, and are rendered immune to any spell that causes its effects through physical pain (such as Spasm) that are cast after this spell has taken effect. If any such model is dropped below 0 Wounds, it will still die, as per normal. The spells ends at the end of the next exploration turn.

checkbox ROUT
Component: Vial of Fear-Scent
The Sorcerer whispers an incantation that only his chosen victim can hear, which can be any model to which he has whole or partial line of sight. The Sorcerer may force the model to run any direction he chooses. All models adjacent to the squares that the fleeing model moves must make Bravery tests. If failed, they will run the same direction.
 
checkbox TERROR
Component: Daemonette Blood
The Chaos Sorcerer's form contorts and distorts, taking on a fearsome aspect. The Sorcerer is treated as a Fearsome Monster, and is immune to Fear, until the next exploration turn.

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