DUST CHAMPION
Component: Gold Dust
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Out of a cloud of billowing smoke steps a Captain, who will serve the Wizard until the next
Exploration turn. Only one Dust Champion may be on the board at a time.
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RAITEN'S FURY
Component: Giant Hawk Feather and Gold Ring
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With an unearthly screech, a Giant Hawk soars down from above. The Hawk will serve the Wizard until
the next Exploration Turn. If the Hawk is in base contact with the Wizard, it can carry the Wizard
to any unoccupied space during its move, instead of attacking this turn.
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KHOPESH OF THE GODS
Component: Lapis Claw Pendant and Gold Ring
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A glowing sword materializes next to the Wizard, and will remain until the next Exploration Turn. The sword
strikes one foe each turn in the Wizard's Death Zone, with a WS of 10, critical on 12, no fumble, with 3 Damage
Dice. The sword deflects any melee or ranged attack against the Wizard on a 7 or higher on 1d12.
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SNAKE PIT
Component: Cedar Wand
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Place the pool template anywhere within line of sight. Serpents pour forth from every crack and crevice,
biting those in the area of effect for 4 Damage Dice, ignoring armor.
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WINGS OF RAITEN
Component: Giant Hawk Feather
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A great hawk swoops down, and carries the Wizard to any unoccupied square on the board section, regardless of
intervening models or obstacles. The hawk then vanishes as it came, in a brilliant flash of light.
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PLAGUE OF CLAWS
Component: Lapis Claw Pendant
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A swarm of vermin pours forth from every crack and crevice, falling upon all enemy models in the Wizard's
Death Zone - striking for 6 Damage Dice of injury.
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GUARDIAN SERPENT
Component: Cedar Wand
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The wand transforms into a cobra that coils around the Wizard, hissing menacingly at any who approach.
The cobra reacts with lightning quickness to deflect attacks. Until the next Exploration Turn, add +2 to the
Wizard's WS for purposes of defense only; all ranged attacks are treated as being at one range extent further
away.
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SHABTI
Component: Gold Dust
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The gold dust coalesces into a miniature servant that serves the Wizard by carrying treasure and items of equipment.
The Wizard's carrying capacity is effectively doubled, as the Shabti will carry any extra items. The Shabti moves
with the Wizard, has no combat ability, and remains for the rest of the Expedition.
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