Warrior Priest's Book of Blessings
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Warrior Priest's Book of Blessings

 
checkbox HAMMER OF SIGMAR
Range: Section
The Warrior Priest asks Sigmar for a boon: that weapons employed in the fight against Evil should strike true. Until the next exploration turn, the recipient may reroll damage dice once for each attack that hits, but fails to cause any damage.

checkbox ARMOR OF RIGHTEOUSNESS
Range: Section
The Warrior Priest prays fervently to Sigmar for His protection from hostile spells. Until the next exploration turn, any hostile spell directed at the recipient will automatically fail on a roll of 6 or less on 1d12.

checkbox HEART OF THE GRYPHON
Range: Section
The Warrior Priest and all allies in the same dungeon section are emboldened by the power of Sigmar, having Bravery of 12 until the next exploration turn.

checkbox SIGMAR'S FURY
Range: 6 spaces
By this blessing, if the Warrior Priest's faith is sufficient, he may hurl his hammer at his foes and have it return to his hand again. Once this blessing is invoked, it lasts until the next exploration turn. During this time, the Warrior Priest may throw his hammer up to 6 spaces, inflicting 4 damage dice on a hit. After each throw, he must take a Bravery test. If successful, the hammer returns to his hand; if not, the hammer remains where it is and the blessing ends.

checkbox SCOURGE OF CHAOS
Range: Section
The recipient feels his sword guided as if by hands unseen, striking at his foes with accuracy and precision. Until the next exploration turn, the Warrior Priest or one hero in the same dungeon section gains +1 to Weapon Skill and Bow Skill.
 
checkbox HAND OF HEALING
Range: Section
The Warrior Priest calls upon Sigmar to grant healing to one wounded in the fight against evil. The recipient's Wounds are restored to maximum. This may not be performed on a dead model, or if the Warrior Priest is in the Death Zone of any enemy model.

checkbox SOULBLAST
Range: 2 spaces centered on self
The Warrior Priest calls upon Sigmar to smite his enemies. All enemy models within 2 spaces (excluding diagonal moves) of the Warrior Priest are automatically struck with 2 damage dice of injury. 4 damage dice are inflicted against Undead or Daemons.

checkbox MIGHTY SHIELD
Range: self or adjacent model
The Warrior Priest invokes the power of Sigmar for protection. The recipient receives +1 to Toughness until the next exploration turn.

checkbox VANQUISH
Range: Section
The power of Sigmar surges through the recipient -- the Warrior Priest or any one hero in the same dungeon section -- who redoubles his attacks upon the enemy; he may make two attacks per turn until the next exploration turn.

checkbox HAND OF RESTORATION
Range: adjacent model
By the power of Sigmar, the Warrior Priest calls across the void, beckoning a departed soul back into the body it recently vacated, thus resurrecting a dead character. This may be performed no later than the end of the first exploration turn after combat ends. The recipient must immediately pass a test against Starting Bravery. Success means the character is restored to life, fully healed. Failure means his faith is insufficient, and the character's soul passes on, never to be called back to this world again.
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