HAMMER OF SIGMAR
Range: Section
|
The Warrior Priest asks Sigmar for a boon: that weapons employed in the fight
against Evil should strike true. Until the next exploration turn, the recipient
may reroll damage dice once for each attack that hits, but fails to cause any damage.
|
|
ARMOR OF RIGHTEOUSNESS
Range: Section
|
The Warrior Priest prays fervently to Sigmar for His protection from hostile
spells. Until the next exploration turn, any hostile spell directed at the
recipient will automatically fail on a roll of 6 or less on 1d12.
|
|
HEART OF THE GRYPHON
Range: Section
|
The Warrior Priest and all allies in the same dungeon section are emboldened
by the power of Sigmar, having Bravery of 12 until the next exploration turn.
|
|
SIGMAR'S FURY
Range: 6 spaces
|
By this blessing, if the Warrior Priest's faith is sufficient, he may hurl his
hammer at his foes and have it return to his hand again. Once this blessing is
invoked, it lasts until the next exploration turn. During this time, the Warrior
Priest may throw his hammer up to 6 spaces, inflicting 4 damage dice on a hit.
After each throw, he must take a Bravery test. If successful, the hammer returns
to his hand; if not, the hammer remains where it is and the blessing ends.
|
|
SCOURGE OF CHAOS
Range: Section
|
The recipient feels his sword guided as if by hands unseen, striking at his
foes with accuracy and precision. Until the next exploration turn, the Warrior
Priest or one hero in the same dungeon section gains +1 to Weapon Skill and
Bow Skill.
|
|
|
HAND OF HEALING
Range: Section
|
The Warrior Priest calls upon Sigmar to grant healing to one wounded in the fight
against evil. The recipient's Wounds are restored to maximum. This may not be performed
on a dead model, or if the Warrior Priest is in the Death Zone of any enemy model.
|
|
SOULBLAST
Range: 2 spaces centered on self
|
The Warrior Priest calls upon Sigmar to smite his enemies. All
enemy models within 2 spaces (excluding diagonal moves) of the Warrior Priest are
automatically struck with 2 damage dice of injury. 4 damage dice are inflicted
against Undead or Daemons.
|
|
MIGHTY SHIELD
Range: self or adjacent model
|
The Warrior Priest invokes the power of Sigmar for protection. The recipient
receives +1 to Toughness until the next exploration turn.
|
|
VANQUISH
Range: Section
|
The power of Sigmar surges through the recipient -- the Warrior Priest or any
one hero in the same dungeon section -- who redoubles his attacks upon the
enemy; he may make two attacks per turn until the next exploration turn.
|
|
HAND OF RESTORATION
Range: adjacent model
|
By the power of Sigmar, the Warrior Priest calls across the void, beckoning a departed
soul back into the body it recently vacated, thus resurrecting a dead character. This
may be performed no later than the end of the first exploration turn after combat
ends. The recipient must immediately pass a test against Starting Bravery.
Success means the character is restored to life, fully healed.
Failure means his faith is insufficient, and the character's
soul passes on, never to be called back to this world again.
|
|