When you create a Hero in Advanced HeroQuest, the first step is to determine what race
your character will be. This process is described on page 43 of the basic rulesbook.
Normally, this would consist of Human, Elf or Dwarf. However, the house rules and
additional race options listed on this site significantly expand and modify your options.
In fact, here are listed a number of races that are generally associated with the forces
of Chaos. For convenience, these rules are summarized below, for these "Chaotic"
It may well be that your GM decides to run a "MonsterQuest", where the so-called "Heroes" are actually a group of monsters charged with defending a dungeon from invasion by adventurers, or joined together on some mission for the cause of Chaos (or personal gain, whichever comes first). Or, it could be that your GM has allowed you to play an unusual race, "just to be different", and that there is some good (or flimsy) excuse for such a character to be a member of the party. In either case, such a character is still referred to as a "Hero", for simplicity's sake, even if the term "Anti-Hero" might be more appropriate.
Once you know the Hero's race, you can roll his characteristics. These are the figures that determine how good or bad a fighter he is, what chance he has of casting certain spells or using certain skills, and so forth.
To create these characteristics, the table below indicates that you should roll a die and add a number to the resultant score. For example a "D6 + 4" means that you should roll a six-sided die and add 4 to the result, which will give you a random number from 5 to 10.
You can either use the appropriate dice (e.g., a six-sided die for D6, an eight-sided die for D8), or else the twelve-sided die included with the game can suffice for these numbers. Simply roll the die, and discard any values higher than the maximum. For example, to simulate a D8, you can roll the twelve-sided die and reroll scores of 9 to 12.
Another method is to take a die and to divide whatever value you roll by the appropriate factor, rounding all fractions up to the next whole value. For example, to simulate a D3, you could roll a twelve-sided die and divide the result by 4, or roll an ordinary six-sided die and divide the result by 2. (On a twelve-sided die, 1-4 would give you 1, 5-8 would give you 2, 9-12 would give you 3.)
For each characteristic, roll the die shown in the column for the Hero's race.
Please note that the Minotaur and the Ogre start the game with zero Fate Points. They, after all, can take considerable damage that would kill a normal human Hero twice over, and perhaps even more; fate has already blessed them plentifully.