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In 2000 and 2001, I ran some one-shot Advanced HeroQuest scenarios for Necronomicon, a yearly science-fiction/fantasy convention run in Tampa, Florida every October. I ran "The Manor of Asmodine" in 2000, and the other scenarios were run in 2001. This adventure section, alas, isn't entirely finished. There are enough notes for the "Manor of Asmodine" and the "Celestial Tower" to get by, but "Advanced MonsterQuest" needs some more polishing up before I'm quite ready to list it as a sample module. (In particular, the rules for the Necromancer were particularly imbalanced.) In the meantime, I hope you find some ideas that might be useful in running your own Advanced HeroQuest adventures.
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