The secluded town of Sturmsbane seems to be a magnet for outcasts and the very strange.
While most of the population is human, there are quite a few half-Elves, and even a few
examples of even more exotic species. Toward the end of the five thousand and first year
of the calendar of Pelor, strange things start happening in Sturmsbane, and a band of heroes
set forth to deal with them. Here are a few notes on those heroes.
Eleneryn is, like many dwellers of Sturmsbane, born of two worlds. He is part woodland
Elf, part human in heritage, but he leans more heavily toward his Elven heritage in his
love for the woods, and his habit of sleeping under the stars. He has a special affinity
with the blink dogs of the plains, able to speak their language, and has even taken a
blink pup as an animal companion (albeit a very small one).
In combat, he is lethal with his twin blades or his longbow. He knows about the many dangers
posed by the wilderness around Sturmsbane, filled as it is with dire beasts and an
abundance of monsters.
Sir Ent, Paladin of Ehlonna
Sir Ent's full name is hard for most to pronounce, as he is a Half-Elf like Eleneryn,
though his Elven blood is from High Elf rather than Sylvan Elf stock. He is handsome
in appearance, strong of limb, and brave in heart, but many note that he is not particularly
sharp in mind. He is not native to Sturmsbane, having only recently arrived there during
the winter, while on an ongoing quest, looking for ways to serve his deity, the Nature
Sister Paenitia, Cleric of Kord
Sister Paenitia is a cleric who serves with the monastery of Kord on the mountain
overlooking Sturmsbane. She was delivered to the monastery under mysterious circumstances,
quite literally an infant delivered in a basket on the doorstep. The monks were at first
alarmed by Paenitia's demonic appearance, but they decided that this must be Kord's will
that they care for the creature; they have done their best to raise her up in the ways of
goodness (if chaotic goodness), and to steer her aggressive tendencies toward more
constructive uses. While she is very valued by the heroes for her healing powers and her
educated ways, she is also a fearsome combatant, sometimes all too eager to join into the
fray ... for she is always struggling with that darker part of her nature.
Victor Reynard, Journeyman Bard
Reynard the Bard is a talking fox, a strange creature that hails from a distant place he
knows only as the "Enchanted Forest" -- or, at least, that's what the hawkers and showmen
in the traveling circus claimed was his original home. When the circus fell on hard times,
little Victor made good his escape, and eventually found his way to Sturmsbane, where he was
not the only strange creature welcomed there by the village. He trained in the ways of the
bard, under the tutelage of Councilman Merrysong, and now he travels in the company of a
great band of heroes, in order to ensure that they are immortalized in song and legend.
But on the way, he has a personal mission: to fulfil a promise to a small but magical kitten
by the name of Seither, to help him find his parents. As it becomes apparent that this
kitten's parents may be from another plane of existence entirely, Reynard may be on this
quest for quite some time!
Seither the Shatterkitten
This small tabby kitten looks at first glance to be not particularly threatening, but
upon closer inspection, he has large paws, and his claws are curiously crystaline in
appearance. Far more conspicuous is his habit of shredding his way through stone and
wood with equal ease, and supplementing his diet of meat and bones (eaten in entirety
without discrimination) with the occasional rock. His bell-tone meow is capable of making
destructive harmonics, and his resistance to harm makes it questionable just how much he
really needs Reynard's "protection." At present, only Reynard is capable of communicating
with the kitten (without the aid of magic, in any case), and Seither's primary objective
seems to be just to find his way home.
Zarteen the Open-Handed, Human Monk
Zarteen is a native of Sturmsbane who took up the way of open-handed fighting after being
trained in the basics of this art by a traveling monk. His hands are as lethal as swords,
and his reflexes so quick that armor would only slow him down. On occasion, circumstances
conspire to make his path cross that of the other heroes, so that he shows up at crucial
times to lend them aid ... but his path is such that he often walks it alone.
Maori, Half-Goblin Wizard
She was protected from infanticide only because her mother was the chieftain's
favorite mate, and a rather respected female in her tribe - even if one who had
tried to "elope" with a human prisoner. So, Maori grew up and was tolerated among
her kind mostly because she could reach the top shelves, and do other useful things.
Of course, the goblins were wary of her larger size and lighter skin, so they passed
her quickly to a good strong goblin male who would "keep her in line."
However, Maori never grew violent or lashed out physically the way most goblins were
expected to, and she discovered in herself an intelligence unappreciated by the average
goblin. She grew curious of books, getting a captive human to teach her to read, and
hoarding any literature brought back by the raiding parties (since the other goblins didn't
use books for reading, anyway).
Through these, she taught herself wizardry, and grew restless of her homely and
degrading life as she read tales and heroic deeds. One day she grew tired of it, and
"accidentally" set her mate on fire when he attempted to shake "such nonsense" out of
her. Taking a Worg companion from the camp (who promised to stick with her as long
as he could escape the tribe as well), she set off on her own, learning to disguise
herself in human cities, and searching for a band of heroes to seek glory with....
This large lupine creature accompanies Maori the Half-Goblin Wizard on her adventures,
serving as riding beast and guardian.
Kori the Killer, Elven Archer
Possessed of legendary skill with bow and arrows, Kori the Killer is a wandering elven
warrior who has a curious origin. As he tells it, he belonged to a tribe of woodland
elves, but after he fell from a tree, his parents had supposed him dead, and - as was their
peculiar tradition - simply left him there to let nature take its course. He was discovered
by a wandering band of armored hedgehogs, who nursed him back to health and raised him as
one of their own. They trained him in the way of a bow and arrows, since he had no quills of
his own to shoot. In time, he parted ways with them to seek his fortune; he likes to fight
hard, to gamble, and one of his greatest ambitions is to some day tame a dragon to serve
as his personal war-mount.
Felorin, Elven Thief Acrobat
It's unclear whether she's real at all, for only Sister Paenitia and Maori remember her from
a curious shared dream involving adventures in a strange land with talking cards and rabbits
and games involving whacking hedgehogs with birds. What little is known of her is that she
seemed to be an especially agile elf, skilled in leaps and tumbles, and also with a lockpick
and a bow. A sorry thing it must be for a rogue to acquire so many marvelous treasures, only
to wake up and find that it was all just a dream!
Caelum, Dragon-Blooded Sorcerer
Some might mistake Caelum for an elf, what with the pointy ears, though his parents (who
run an apothecary shop in Sturmsbane) appear to be quite human. As Caelum explains it,
he has a bit of dragon somewhere in his distant ancestry, and every now and again, it
surfaces in his family line. He happens to be a lucky example, as he credits it for his
affinity toward the magical arts. Caelum joined the heroes of Sturmsbane for part of their
first adventure, and met up with a pseudo-dragon that has become his familiar. Since then,
however, his work at the family apothecary shop has kept him away from further questing.
Hercule, Human Apothecary
Hercule is an unassuming apothecary, herbalist and alchemist who plies his trade in the
city of Thornsdale; on the side, he works a bit of hedge wizardry. He encounters our heroes
briefly during their stay at the Silver Flute Inn, when there's a disturbance involving a
foppish noble who has a bit too much to drink of a fairly toxic ale.
Rations the Mule
Faithful (and impassive) Rations the Mule has been with the heroes ever since their first
adventures out of Sturmsbane, carrying gear so that they don't have to!